Annihilation Bomb

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Annihilation Bomb

Dmg: None SP: 60 Level
Sgd: 5d12*2 S.F., 5d12 Illusion/5d12 Psychic Cost: 750 PE +2d12 Super Force damage
Odg: 20’ pullback/20’ knockback Save: STR DC 30 +2d12 Psychic damage
Rg: Touch Cast: 30 +2d12 Illusion damage
Rd: 40’/20’ +20' pull/knockback (max. 40’)
Dur: 1-10 charge rounds, Instant +4 DC
Required Techs: Neutron Bomb OR Lode Bomb +3 max detonation rounds
+20' radius (max. 60’/40')
-200 PE (min. 550)

This spell is the ultimate bomb technique. When used, this technique allows a character to choose whether he wants an implosion or an explosion bomb to be created. Once chosen, the caster can choose when this sphere detonates. The detonation must be greater than 1 round but less than 10 rounds. The caster then creates a sphere about 3’ in diameter in both his hands. The sphere is ornate with black diamonds, obsidian pieces, and small rubies and emeralds. The sphere is also adorned with a large white skull. The caster then sets the sphere down and after the detonation, one of two things will happen. If the caster chose an implosion, the sphere crushes itself to a singularity and sucks all matter into it. All targets within a 40’ radius are instantly pulled back into the sphere at 20’. The move is so great at the inertia created rips apart target’s very atoms. All targets suffer 5d12*2 Super Force damage and 5d12 Illusion damage. If the caster chooses an explosion, the sphere sends a magmatic blast of super heated plasma and radiation similar to the destruction caused when a star explodes. All targets within a 20’ radius are knocked back 30’ and the wave of annihilation causes all targets to suffer 5d12*2 Super Force damage and 5d12 Psychic damage. Those who save suffer only half damage and are not knocked or pulled.

Synergy Bonus
Neutron Bomb - Every 3 levels provides Annihilation Bomb with a +2 to the Save DC
Lode Bomb - Every 3 levels gives Annihilation Bomb an additional +10 Super Force damage

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