Aquadrokinesis

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Aquarokinesis

Dmg: None SP: 30 Level
Sgd: 2d10 Ice, 2d10 Nature Cost: 500 PE +1d10 Ice damage
Odg: None Save: CON DC 25 +1d10 Nature damage
Rg: None Cast: 25 +10' radius (max. 50')
Rd: 20' +4 DC (33) +5
Dur: Permanent -2 MGD (Hydrokinesis)
+5 Ice resistance (Hydrokinesis)
-200 PE (min. 300)

Aquarokinesis is a mastery version of Cryokinesis. Water constantly pools from the caster and snow constantly falls. Much like Cryokinesis, the psion can create small amounts of water or ice for sustenance or other uses. As an attack, the psion can expel ice lances and bulbous water globes to cause all targets within a 20' radius to suffer 2d10 Ice damage and 2d10 Nature damage. Targets who save suffer half damage. The PE cost and CAST DC is spent/rolled when the caster uses this power to attack or when casting the power initially. This is considered a mastery power can overwrites the place of any other mastery power. When this power reaches level 15, the caster unlocks a higher version of this power.

Mastery, Hydrokinesis
Glistening waterfalls sprinkle the psion increasing her ice resistance to +20. It also increases the dice damage from d10 to d12 and changes the +1d10 per level to +1d12. If targets fail a save, it also causes their MGD to drop by -5 for 5 minutes. The SP cost per level is increased to 40 SP per level.

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