Armaments

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Contents

[edit] Weapon List

Name Cost Dmg Wgt. Type Range Proficiency Short Description Bonus
Air Gun 200gn/a3n/a30'Blow GunA blow gun with air to squeeze+2 damage
Amazon Spear 25g 1d4 5 P 45' Spear Ornate One-hand spear +1 to strike when thrown
Assault Sabre 50g 1d8+2 6 S n/a Medium Sword A sabre with jagged blades and large hiltn/a
Avian Whip 2500g 1d10+2 4 S n/a Whip Whip made by Aviansn/a
Awl Pike 5g 1d6 12 P n/a Polearm Long thin spike atop a staff Charge Bonus
Balisong 8c 1d3 1\2 P/S 10' Short Sword Large version of a knifen/a
Ball and Chain 7s 1d4 7 B 10' Nunchaku A 10' chain with a small metal weight +3 to trip
Bardiche 7g 2d4 12 S n/a Polearm A long pole with a large axe bladen/a
Basay Club 1500g 1d12 45 B n/a Club Club made by Basayn/a
Bastard Sword 50g 1d10 17 S n/a Two-Handed A two handed sword with a large hiltn/a
Battle Axe 5g 1d8 7 S n/a Axe A very large axe wielded with two handsn/a
Bill-Guisarme 7g 1d10 15 P/S n/a Polearm Polearm with a large hook at the end Charge Bonus
Blow Gun 2c n/a 2 n/a 30' Blow Gun Small hollow shaft for blowing dartsn/a
Blow Gun, Rifled 150g n/a 3 n/a 100' Blow Gun A blowgun rifled for increase distancen/a
Blow Gun, Slotted200gn/a3n/a20'Blow Gun A blowgun with hidden slots for multiple shotsTwo Attacks per turn
Boar Spear 1c 1d4+1 7 P 35' Spear heavy short spear for hunting +3 to damage when thrown
Bolas 5s 1d3 2 B 20' Throwing A chain with two large iron balls at each end +2 to trip when thrown
Bow, Composite L 100g n/a 3 n/a 150' Bow Long bow with 4-6 strings for arrowsn/a
Bow, Composite S 75g n/a 2 n/a 130' Bow Short bow with 3-5 strings for arrowsn/a
Bow, Elven 500g n/a 2 n/a 200' Bow Elven-Crafted bown/a
Bow, Elven Double 2500g n/a 5 n/a 500' Bow Bow made by elves only with superior abilityn/a
Bow, Long 75g n/a 3 n/a 100' Bow Large bow with a elongated stringn/a
Bow, Long War 150g n/a 4 n/a 90' Bow Large bow with two stringsn/a
Bow, Short 50g n/a 2 n/a 75' Bow Small bow with a short stringn/a
Bow, Short War 100g n/a 3 n/a 60' Bow Small bow with two stringsn/a
Broad Sword 10g 2d4 4 S n/a Medium Sword A sword with not so sharp edgesn/a
Bugbear Mace 2000g 1d6+2 15 B n/a Mace Mace made by Bugbears only with superior abilityn/a
Bullwhip 7g 1d4 2 B n/a Whip A long whip with knots of hiden/a
Caltrop 2s 1d2 1\10 P 10' Throwing Sharp and pointy small objectsn/a
Celestial Sword 5000g 3d6+2 45 S n/a Two-Handed Sword made by Angels only with superior abilityn/a
Centaur Lance 3000g 3d4 4 P 30' Spear Lance made by Centaurs only with superior abilityn/a
Cestus 1g 1d4 2 S n/a Cestus Hide or fitted metal wrapped around the knucklesn/a
Cestus, Battle 100g 1d6+1 3 S n/a Cestus Cestus with spikes or small gems for damagen/a
Chain 5s 1d4+1 3 B 10' Whip Large 10' chainn/a
Chain and Dagger 5g 1d4+1 5 P/S/B 10' Nunchaku Large chain with a dagger attached +3 to trip
Chakram 3g 1d8 2 P 20' Throwing Small rounded or spiked disks for throwingn/a
Claymore 25g 2d8 24 S n/a Two-Handed A large bastard sword for two hands onlyn/a
Claw 45g 1d4 3 S n/a Katar Strapped around the wrist with three protruding clawsn/a
Claw, Great 90g 2d4 5 S n/a Katar Claw with larger thicker clawsn/a
Club 3c 1d4 4 B n/a Club Wood or metal blunt objectn/a
Club, Fijan 50g 1d8 5 B n/a Club Saw tooth "blade" on one side +1 to disarm
Club, Spiked 3s 1d6 5 P n/a Club Blunt object with spikes or nailsn/a
Colossal Blade 450g 4d6 45 S/P n/a Two-Handed A huge solid sword with sharp edgesn/a
Crosier 10g 1d6+1 2 B n/a Rod Large staff with a ring at the topn/a
Crossbow, Great 1000g n/a 35 n/a 200' Crossbow A very large crossbown/a
Crossbow, Hand 300g n/a 3 n/a 50' Crossbow A small hand crossbown/a
Crossbow, Heavy 200g n/a 14 n/a 130' Crossbow A heavy crossbow with many firing mechanismsn/a
Crossbow, Light 150g n/a 7 n/a 90' Crossbow A light crossbow with firing mechanismsn/a
Crossbow, Repeating 500g n/a 25 n/a 100' Crossbow Multiple slots for bolts Two attacks per turn
Crowbill 50g 1d10 5 P 10' Hammer Warhammer with a hammerhead and spiken/a
Cutlass 12g 1d8 4 S n/a Medium Sword Traditional pirate sword, curved and longn/a
Daedric Great Blade 2500g 2d6+2 25 S n/a Long Sword A massive great sword, long and thick bladen/a
Daedric Katana 1500g 1d12+1 10 S n/a Medium Sword A variation on the Katana, largern/a
Dagger 2g 1d4 1 P 10' Short Sword A small short sword, larger than a knifen/a
Dai-Katana 1500g 3d6 17 S/P n/a Long Sword A two-handed version of the katanan/a
Dart 5s 1d3 1\2 P 20' Throwing Thin metal pen shaped object with feathers at endn/a
Delphian Blade 3500g 3d6 45 S n/a Two-Handed Very large sword made by Delphians onlyn/a
Demonic Sword 5000g 3d6+2 45 B n/a Two-Handed Cryptic sword made by devils and demons onlyn/a
Dire Axe 80g 1d10 25 S n/a Dual Sword A long staff with two axe heads on either end Two attacks per turn
Dire Flail 60g 1d6 15 B n/a Dual Sword A long staff with two ball and chains at the ends Two attacks per turn
Dire Mace 75g 1d8 20 B n/a Dual Sword A long staff with two large knots at the ends Two attacks per turn
Dirk 3g 1d3 1 S 10' Short Sword A elongated knife bladen/a
Dual Sword, Curvy 250g 1d8+1 15 S n/a Dual Sword Small staff with a curvy blade on either end Two attacks per turn
Dual Sword, Fantail 500g 1d8+3 19 S n/a Dual Sword Small staff with a blade that fans out at either end Two attacks per turn
Dual Sword, Great 1500g 2d6+1 30 S/P n/a Dual Sword Straight Dual Sword with larger, thicker blades Two attacks per turn
Dual Sword, Rigid 345g 1d8+2 15 S/P n/a Dual Sword Staff with two jagged blades at either end Two attacks per turn
Dual Sword, Spike 175g 1d8+1 20 P n/a Dual Sword Staff with large cone spikes at either end Two attacks per turn
Dual Sword, Straight 175g 1d8 19 S/P n/a Dual Sword Small staff with straight blades at either end Two attacks per turn
Dwarven Warhammer 2000g 1d10+3 10 B/P n/a Hammer Stout warhammer made by dwarves onlyn/a
Falcata 47g 1d6+2 10 S n/a Medium Sword Large version of the Falchion, thicker bladen/a
Falchion 17g 1d6 8 S n/a Medium Sword One handed single edge swordn/a
Fang Scythe450g 1d6 8S n/aScytheA dual sword with two curved scythe bladesn/a
Fauchard 5g 1d8 9 P/S n/a Polearm Curved blade atop a large staffn/a
Flail, Ball 15g 1d6+1 15 B n/a Flail Wood or metal rod with a small chain and balln/a
Flail, Chain 5g 1d4+1 10 B n/a Flail Flail with no ball, just a chain n/a
Flail, Spike 45g 1d8+1 20 P n/a Flail Flail with a small chain and spiked weightsn/a
Flamberg 250g 2d8+2 45 S/P n/a Two-Handed A wavy bladed Claymoren/a
Full Blade 100g 2d8 23 S n/a Two-Handed Large blade with a fourth the length in the hiltn/a
Gaff/Hook 2g 1d4 2 P n/a Short Sword Wood handle with a small hook at the endn/a
Gith Sword 4000g 1d8+4 4 S n/a Medium Sword A etherian sword made by giths onlyn/a
Gladius 50g 1d8 3 S n/a Short Sword Longer and narrower than a short swordn/a
Glaive 6g 2d4 3 S 10' Throwing Single edged blade on a staff made for throwingn/a
Gnomish Mallet 2500g 2d6 25 B n/a Mallet Very thick, short, mallet made my gnomes onlyn/a
Goblin Knife 1500g 1d4+6 1 S/P 20' Short Sword Small, knife blade grafted by goblins onlyn/a
Great Axe 350g 3d6 30 S/B/P n/a Axe A battle axe fitted with a blunt and spike on one endn/a
Great Lance 350g 3d6 20 S/B/P n/a Spear A lance with a hollow staff and a solid metal bladen/a
Great Maul 350g 3d8 55 S/B/P n/a Mallet Metal handle with a very heavy solid granite topn/a
Guisarme 8g 2d4 12 P/S n/a Staff A polearm with a hook at the endn/a
Gyrspike 35g 1d10 13 S/B n/a Staff Sword with a spiked ball connected to a chainn/a
Haladie 125g 1d6 6 S n/a Long Sword Long sword with two different curved blades on either side Critical Bonus
Halberd 10g 1d10 15 P/S n/a Spear Pole staff with a large axe and spike at the topn/a
Hand Axe 1g 1d6 3 S 10' Axe/Throwing A small hand axe made for throwingn/a
Harpe 15g 2d4 6 S/P 10' Medium Sword Small thin version of the khopesh, thinner sharper bladen/a
Harpoon 20g 2d4 6 P 10' Spear One handed shaft with a metal tip n/a
Hobgoblin Spike 2500g 1d6+4 2 P 10' Short Sword A rusty or old spike fitted and made for hobgoblins onlyn/a
Huntman's Scythe 32g 1d10 13 P/Sn/aScytheLarge handle with a straight blade on the side+1 to strike
Jambdahar 65g 1d8 4 P n/a Short Sword Sword used to pierce armor, blade opens up into three blades +4 ST damage
Javelin 5s 1d6 2 P 20' Spear Thick spear with a thin light metal tipn/a
Jitte 2g 1d4 1 B/P 10' Short Sword Small blunt knife with a point at the endn/a
Katana 1000g 1d12 6 S/P n/a Medium Sword Sword with a slight curve and a long hiltn/a
Katar 45g 1d8 4 S n/a Katar Strapped around the wrist with a large bladen/a
Katar, Great 90g 2d4 6 S n/a Katar Katar with a longer, thicker bladen/a
Katar, Scissors 225g 2d4+2 6 S/P n/a Katar Katar with a wavy blade +1 to disarm
Katzbalger 255g 3d4 10 P n/a Medium Sword A large rapier with a complex hilted sword +2 to parry
Khopesh 10g 2d4 7 S n/a Medium Sword Egyptian blade, thick at hilt and thin at bottomn/a
Knife 3c 1d2 1\2 P/S 10' Short Sword A small blade with a small hiltn/a
Knought 25g 1d6 4 S n/a Whip Whip with knots of wire, nails, and spikesn/a
Kobold Flail 1000g 1d8+1 10 B n/a Flail A normal flail made by kobolds with special spikesn/a
Kris 4g 1d4+1 1 P/S n/a Short Sword A wavy bladed daggern/a
Kusari-Gama 70g 1d6 7 P/B/S 10' Nunchaku Large 10' chain with a sickle at the end +4 to trip
Lance 20g 1d8+1 20 P n/a Spear Heavy spear for horses and joustingn/a
Lasso 5s 1d2 3 n/a 30' Whip Very long rope with a loop and a slipknotn/a
Lochaber Axe 10g 1d6 5 S/P 10' Axe Long, light axe with a spike on the topn/a
Lizard Axe 3500g 2d6 30 S/B n/a Axe A giant axe with fitted handles made by lizardmen onlyn/a
Long Sword 45g 1d10 10 S n/a Long Sword A very long 6' thin swordn/a
Mace, Flanged 5g 1d10 3 P n/a Mace Smooth solid heavy object with knouts at the tipn/a
Mace, Round 12g 1d6 6 B n/a Mace Smooth solid objectn/a
Main-Gauche 3g 1d4 2 P/S 10' Short Sword Small dagger with three prongs to disarm +2 to disarm
Mallet 100g 2d6 30 B n/a Mallet A metal staff with a very large solid hammer objectn/a
Mameluke 30g 1d4 4 S n/a Short Sword Cosshilted, thin, short, scimitar +1 to parry
Mancatcher 30g 1d4 8 n/a n/a Polearm A large polearm with catching mechanisms Charge Bonus
Manriki 55g 1d6 4 B 15' Throwing Large version of a bolas +4 to trip when thrown
Masakari 45g 1d8+2 7 S n/a Axe A eastern style battleaxe, lightweight and hardern/a
Maul 275g 3d6 45 B n/a Mallet Staff with a very large grantite object at the endn/a
Maw Scythe 350g2d815Sn/aScytheTwo-handed dual sword with scythe blades on either endTwo attacks per turn
Military Fork, Light 5g 1d8 7 P n/a Hammer A light pickaxe with a curved spiken/a
Military Fork, Heavy 35g 1d10 14 P n/a Hammer A heavy pickaxe with a straight spiken/a
Minoaur Axe 4000g 3d6 45 S/B n/a Axe Axe fashioned by the horns made by minotaurs onlyn/a
Morgenstern 65g 1d8 5 P 10' Mace Sun-like spike headed mace +2 damage when thrown
Morning Star 10g 2d4 12 B n/a Flail Rod with one solid chain and large weightn/a
Nunchaku 55g 1d2 3 B n/a Nunchaku Two rods connected by a small chainn/a
Partisan 10g 1d6 8 P n/a Spear Lance mounted with two axe heads at the endn/a
Pata 50g 2d6+1 9 S n/a Long Sword Gauntlet locked, double edged blade, cannot use hand -5 to be disarmed
Pick, Heavy 8g 1d6 6 P n/a Hammer Heavy work pickn/a
Pick, Light 4g 1d4 4 P n/a Hammer Very light work pick n/a
Orcish Axe 4000g 3d6 45 S/P n/a Axe Thick headed axe made for Orcs onlyn/a
Quarterstaff 2s 1d4 4 B n/a Staff A one handed wood or metal staffn/a
Ranseur 6g 1d4+1 9 P n/a Polearm Polearm with three spikes, two curved upwards Charge Bonus
Rapier 15g 1d4+1 4 P n/a Medium Sword Thin long blade with a protective hilt +1 to parry
Rod, One-Hand 4s 1d2 3 B 10' Rod Small one handed solid wood or metal rod n/a
Rod, Two-Hand 1g 1d6 5 B n/a Rod Large two handed solid wood or metal thin staff Two attacks per turn
Sabre 17g 1d8 5 S n/a Medium Sword A large thick slightly curved bladen/a
Sai 5s 1d4 2 B/P n/a Short Sword Three pronged blunt dagger +3 to disarm
Sap 1g 1d2 1\10 B n/a Club A small bag full of lead or rocks with a handlen/a
Scimitar 15g 1d6 4 S n/a Medium Sword Very sharp blade with a small curven/a
Scourge 1g 1d4 2 n/a n/a Whip A thick leather handle with 8-10 whips at the endn/a
Scythe, One-Hand 15g 1d8 7 S n/a Scythe Metal handle with a long curved blade on the siden/a
Scythe, Two-Hand 30g 1d10+1 13 S n/a Scythe Large handle with a very long curved blade on the siden/a
Sectioned Staff 140g 1d8+1 8 B n/a Staff/Rod A wood or metal staff with a chain through itn/a
Septum 5g 1d6+1 7 P n/a Staff Wood or metal staff with large knots of irregularityn/a
Shamshir 350g 3d4 9 S n/a Long Sword A very long and thin scimitarn/a
Short Sword 10g 1d6 3 S n/a Short Sword Single bladed sword larger than a daggern/a
Shotel Sword 30g 2d6 15 S n/a Long Sword Very long, thin blade that curves upwardsn/a
Shotput 10g 2d6 15 B 10' Throwing Large smooth disk used for skipping and throwingn/a
Shuko 8g 1d4+1 1 S/P n/a Cestus Tiny Claws attached to the hand with straps +2 to climb, +1 to parry
Shuriken 3s 1d4 1 P 30' Throwing A four point ninja starn/a
Sickle 6g 1d4 4 S n/a Scythe A small version of a one handed scythen/a
Seax 60g 1d10+1 9 S n/a Long Sword A single edged long swordn/a
Sjambok 100g 1d6+1 3 B/S n/a Rod/Whip Thick hide whip on a stickn/a
Skiprock 3g 1d3 1\10 B 15' Throwing Small well rounded rocksn/a
Sledge 26g 2d6 13 B n/a Mallet A massive hammer atop with a heavy dense object -2 to strike, +2 damage
Sleeve Grabber 125g 1d4 10 P n/a Polearm polearm topped with 3 spikes +4 to disarm
Sling 5c n/a 3 n/a 40' Sling Wood handle with a sling at the endn/a
Sling, Halfling 3000g n/a 3 n/a 120' Sling Designed and made from the weavings of halflingsn/a
Slungshot 140g 1d8 7 n/a 10' Nunchaku Large 10' chain with a metal weight at the endn/a
Spear 8s 1d6+1 5 P 20' Spear Simple wood staff with a large metal tipn/a
Spiked Nunchakus 110g 1d6+1 5 B/P n/a Nunchaku Nunchakus with large spikes on the handlen/a
Staff Sling 2g 1d4 5 B 20' Staff/Sling A staff with a sling at the topn/a
Stiletto 5s 1d3 2 P 10' Short Sword A large version of a railroad spiken/a
Sword Breaker 30g 1d6 4 S n/a Medium Sword A sword with claws/teeth on one side of the blade +3 to disarm
Tanto 10g 1d3 2 S/P 10' Short Sword Solid spike with a slight bladen/a
Tomahawk 35g 1d6+1 2 S 30' Axe/Throwing Axe with feathers for throwing +5 damage when thrown
Throwing Iron 8g 1d6 3 B 15' Throwing Solid metal made to throw Double damage when thrown
Tonfa 5s 1d6 2 B n/a Cestus Wood or metal object with the handle on the siden/a
Trench Knife 25g 1d4 3 P n/a Medium Sword A short/fashioned rapiern/a
Tribal Dart Gun 30gn/a3n/a60' Blow GunA long slender tube used with dartsn/a
Voulge 5g 2d4 12 S n/a Polearm Larger version of the Glaive Charge Bonus
Wakizashi 50g 1d8 3 S/P 10' Short Sword A small curved short sword with a long handlen/a
War Fan 30g 1d6 3 S 20' Cestus Metal linned fan made for battlen/a
War Fist 20g 1d4+1 1 B n/a Cestus Metal gauntlet that covers the handn/a
Warhammer 45g 1d12 12 P/B n/a Hammer Large hammer with a blunt and a spiken/a
Whip 1s 1d2 2 n/a n/a Whip Long thick hide whipn/a
Wrist Knife 14g 1d6 1 P n/a Cestus A strap around the wrist with a small knifen/a
Wrist Spike 36g 1d8 3 P n/a Cestus A large spike instead of a knifen/a
Wrist Sword 60g 1d10 5 P n/a Cestus Smaller than a short sword on the wristn/a
Xiphos 45g 1d4+1 3 S/P 30' Short Sword Small leafshaped bladen/a
Yawara 40g 1d4 1\2 B n/a Cestus Dumbell shaped, used for pressure pointsn/a

[edit] Ammo List

Ammo Cost Damage lbs. Type Proficiency Short Description Special
Arrow, Bulb 1s 1d4 1\10 B Bow Small hollow bulb on tip can be filled with stuff n/a
Arrow, Huntsman 3g 1d8 1\5 P Bow Precision based arrow with fine feathers +1 to hit
Arrow, Flight 3c 1d6 1\10 P Bow Arrows with long feathers for increased flight +10' range
Arrow, Make-Shift 1c 1d2 1\10 P Bow A quick and easy pointed stick, not very effective n/a
Arrow, Metal Biter 2g 1d8 1\10 P Bow Very sharp arrowhead used to bite metal double damage against metal
Arrow, Ringlet 1s 1d4 1\10 P Bow Arrow with a ring to be used for rope n/a
Arrow, Sheaf 1s 1d8 1\8 P Bow Heavy arrow head with less range -10' range
Arrow, Signal 6s 1d4 1\10 P Bow Alchemical ingredients to cause a flare of fire n/a
Arrow, Stone Biter 1g 1d8 1\5 P Bow Very sharp arrowhead used to bite stone double damage against stone
Bolt, Bulb 1s 1d4 1\10 B Crossbow Small hollow bulb on tip can be filled with stuff n/a
Bolt, Dense 8g 2d6 1\5 P Crossbow heavy densely made bolt -20' range
Bolt, Make-Shift 1c 1d2 1\10 P Crossbow Small sliver of material, very ineffective n/a
Bolt, Point 7c 1d4 1\10 P Crossbow Solid point bolt +10' range
Bolt, Ringlet 1s 1d4 1\10 P Crossbow Bolt with a ring to be used for rope n/a
Bolt, Serrated 2g 1d10 1\10 P Crossbow A jagged piece of metal that shreds n/a
Bolt, Shrapnel12g 3d6 1\10 P Crossbow A bolt that explodes in metal fragments n/a
Bolt, Spiked 1g 1d8 1\10 P Crossbow Large double pointed bolt n/a
Bullet, Blast 4g 1d6 1\10 B Sling Rock filled with a sandy powder Blind Status*
Bullet, Concussive 4g 1d6 1\10 B Sling A heavily dense rock with an increased impact Stun Status*
Bullet, Crash 4g 1d6 1\10 B Sling A lightly packed ball of draining dust Fatigue Status*
Bullet, Jagged 1g 1d12 1\10 B Sling Rock with sharp edges +1 to hit
Bullet, Pyrotechnic 4g 1d12 1\10 B Sling Rock lined with a flashing substance Burn Status*
Bullet, Smooth 1s 1d8 1\20 B Sling Smooth rock with a polish +20' range
Bullet, Stone 1c 1d4 1\20 B Sling Normal typical rock n/a
Dart, Barbed 1g 1d10 1\20 P Blowgun Needle barbed with small spikes and twinen/a
Dart, Cryogenic 4g 1d6 1\20 P Blowgun Dart with a always cold tipFrostbite Status*
Dart, Feathered 2g 1d12 1\20 P Blowgun Dart with feathers for precision+10' range
Dart, Needle 1s 1d8 1\20 P Blowgun Very fine needle+2 to hit
Dart, Poison-Tipped 4g 1d6 1\20 P Blowgun Needle with a poison tubed tipPoison Status*
Dart, Psycho 4g 1d6 1\20 P Blowgun Barbed dart with a mind altering drug on the tip Confuse Status*
Dart, Terran 4g 1d6 1\20 P Blowgun Dart with a magically injected tipBlock Status*

* - The Status Saves have a base CON DC 5 + half of the character's weapon skill (rounded down). Ex: A Psycho Dart with a Blowgun skill of 7 would have a CON DC of 8.

Metal Biter Arrows
Metal biter arrows do double damage against objects made from any soft or hard metal. Opponents with armor made from this are not exempt from this.

Stone Biter Arrows
Stone biter arrows do double damage against objects made from any rock or precious material. Opponents with armor made from this are not exempt from this.

Ringlet Ammo
Ringlet arrows and bolts have special rings on the ends of them to allow rope to be tied and used. A character can get a "ringlet" version of any arrow or bolt type however the damage is reduced by a dice suffix. Ex: 1d8 becomes 1d6, 2d6 becomes 2d4, 1d4 becomes 1d2, etc.

[edit] Ammo Bonus

Ammo does not gain a bonus for material for damage. That bonus comes from the ranged weapon (bow or crossbow or blowgun). Also, ammunition are made from standard materials. The material the arrow, bolt, or dart, is made out of does not affect the damage or the attack bonus. Lastly, characters who do not have either a quiver (for arrows) or a bolt case (for bolts) cannot reload their bow or crossbow in one turn. If they have either of those things for the appropriate weapon, they can fire their bow again that turn.

[edit] Charging Bonus

This bonus is given when a weapon is used against a charging opponent or a creature on horseback who is charging. It adds in +6 damage when the target is struck.

[edit] Critical Bonus

Whenever the character scores a critical hit with the weapon, they add in an additional +3 damage after doubling the initial damage.

[edit] Racial Weapons

Racial weapons with their respected race in them (ie: Orcish Axe or Sling, Halfling) give a bonus of +2 to strike when their specific race uses them (so a Orc would gain a +2 to strike with an Orcish axe).

[edit] Weapon Notes

See the definition section under Metal System to figure your total damage and attack bonus for weapons. Also, the two attacks per turn means that the character can strike twice with the same weapon without having to roll the AGI DC. If the character wants an additional attack, they would have to roll the AGI DC but would only gain the ability to strike with one side of the weapon, not both. The bonus is an extra attack, not a entirely new turn.

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