Augmented Signs

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Psychics also have the ability to change their natural aura of life which flows through every creature. They can change it to such a degree that the psion can literally control each aspect of it to pinpoint effects. Each "sign" allows for a different effect that lasts until the psion becomes unconscious, falls asleep, or simply turns the power off. These psionic aspects add permanent bonuses or effects to the psion. Those around the psion feel its power, whether they feel a bit angry, sad, sense a evil or good presence, or feel the power of the elements. Only one can be active at a time and it takes a hour to switch between an aspect. There are no CAST DC's and once the hour of concentration is up, the sign changes. The psion expends the cost before concentrating and any interruption forfeits the change and the psion must start over. The cost is also to cast the Sign, using it thereafter does not require the psion to expend PE.

Anger Sign - Emits anger around the psion causing fear to targets
Corrupt Sign - Psionic's attacks cause a vile damage that takes effect later
Domain Sign - Boosts the psion's potent ability to cause panic
Evil Sign - Brands the psion as evil and gains a bonus to damage and striking
Fury Sign - Sends the psion and his allies into a small frenzy
Good Sign - Brands the psion as celestial and gains a bonus to healing
Hypnotic Sign - Lulls the psion's enemies into a heavy sleep
Mystic Sign - Aligns psion to the light and the mind causing an increase in damage types
Orb Sign - Aligns psion to the earth and the leaf causing an increase in those types
Paroxysm Sign - Aligns psion to darkness, delusions, and fire causing an increase in damage
Peace Sign - Emanates peace and humility causing a stalemate to targets
Singular Sign - Aligns psion to physics and the cosmos causing an increase in damage types
Tempest Sign - Aligns psion to the wind and cold causing an increase in damage types
Undead Sign - Psion's aura becomes that of an undead and all signs of life stop
Ward Sign - Psion poisons the magical air causing damage to other psionics

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