Axiokinesis

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Axiokinesis

Dmg: None SP: 30 Level
Sgd: 2d10 Earth, 2d10 Holy Cost: 500 PE +1d10 Earth damage
Odg: None Save: STR DC 25 +1d10 Holy damage
Rg: None Cast: 25 +10' radius (max. 50')
Rd: 20' +4 DC (33) +5
Dur: Permanent -4 DEF (Both) (Adamantokinesis)
+5 Earth resistance (Adamantokinesis)
-200 PE (min. 300)

Axiokinesis is a mastery version of Terrakinesis. Large chunks of rock, crystals, and stone constantly encircle the psion. Much like Terrakinesis, the psion can call upon the power to move small amounts of earth, stone, or rocks up to 20' away (weighing no more than 2 pounds). As an attack, the psion can burst the stone and rocks apart in blinding fragments causing all targets within a 20' radius to suffer 2d10 Earth damage and 2d10 Holy damage. Targets who save suffer half damage. The PE cost is spent when the caster uses this power to attack or when casting the power initially. This is considered a mastery power can overwrites the place of any other mastery power. When this power reaches level 15, the caster unlocks a higher version of this power.

Mastery, Adamantokinesis
Fragmented debris fuse around the psion increasing her earth resistance to +20. It also increases the dice damage from d10 to d12 and changes the +1d10 per level to +1d12. If targets fail a save, it also causes their DEF (Both) to drop by -5 for 5 minutes. The SP cost per level is increased to 40 SP per level.

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