Ballistic Rush
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Ballistic Rush
| Dmg: 1d6 | SP: 7 | Level |
| Sgd: None | Cost: 160 PE | +1d6 damage |
| Odg: Ignores AC | Save: AGI DC 10 | +10' range (max. 55') |
| Rg: 15' | Cast: 8 | +1 DC (15) +3 |
| Rd: None | -40 PE (min. 80) | |
| Dur: Instant |
This special variant of the telekinetic ability trades in range and mass for velocity and power. Ballistic Rush allows the psion to hurl a small object in their hands that weighs no more than 1 pound. This small object blinks through space and time at deadly speeds striking a target up to 15' away. The target struck suffers 1d6 damage that ignores the target's AC. Targets who save suffer no damage from this power.

