Ballistic Rush

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Ballistic Rush

Dmg: 1d6 SP: 7 Level
Sgd: None Cost: 160 PE +1d6 damage
Odg: Ignores AC Save: AGI DC 10 +10' range (max. 55')
Rg: 15' Cast: 8 +1 DC (15) +3
Rd: None -40 PE (min. 80)
Dur: Instant

This special variant of the telekinetic ability trades in range and mass for velocity and power. Ballistic Rush allows the psion to hurl a small object in their hands that weighs no more than 1 pound. This small object blinks through space and time at deadly speeds striking a target up to 15' away. The target struck suffers 1d6 damage that ignores the target's AC. Targets who save suffer no damage from this power.

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