Blinding Crush

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Blinding Crush

Dmg: +1 SP: 4 Level
Sgd: Blind 1 round Cost: 35 PE +1 Blind round
Odg: None Save: AGI DC 10 +1 damage
Rg: Self Cast: None +1 DC (20) +2
Rd: None -10 PE (min. 5)
Dur: Instant

The warrior must have some kind of powder in hand before this can be used. The fighter throws the powder and uppercuts the target with the weapon. This adds a +1 damage and if the target fails a save they are blinded for 1 round. If they save they are not blinded.

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