Cannon, Hyper
From LiMaWiki
Important note: Everything on this page is © 1998-2011 Aaron Mortensen. All rights reserved.
Cannon, Hyper
| Dmg: +6d8 | SP: 10 | Level |
| Sgd: None | Cost: +350 PE | +2d8 damage |
| Odg: None | Save: None | -5 PE (min. +200) |
| Rg: +10' cone | Cast: None | |
| Rd: None | ||
| Dur: Instant |
This ability is only applied while the warrior is in Tank Sphere mode and can be added to the Tank Cannon ability. When first used, the initial cannon is suddenly overloaded with power and causes the flak to blast out a hellish firestorm of chaos and destruction. The initial cone is increased by +10' and +6d8 damage is added to the tank cannon's damage. However this gargantuan beam requires a 5 round cooldown before any Tank Cannon shot can be used again. The PE cost is increased by +350.

