Cannon, Manipulator

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Cannon, Manipulator

Dmg: None SP: 10 Level
Sgd: Random Status, 1 round Cost: +75 PE +1 DC
Odg: None Save: None -5 PE (min. +50)
Rg: Cone Cast: None
Rd: None Status: WIL DC 15
Dur: Instant

This ability is only applied while the warrior is in Tank Sphere mode and can be added to the Tank Cannon ability. This causes the flak and flames to be replaced by magical beads of energy that transmutes all who are hit. Those who fail a status save become infected by a status effect (rolled on a 1d8). The status effect lasts for 1 round. The PE cost is increased by +75.
1- Frostbite
2- Burn
3- Poison
4- Blind
5- Confuse
6- Fatigue
7- Block
8- Stun

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