Celsiokinesis
From LiMaWiki
Important note: Everything on this page is © 1998-2011 Aaron Mortensen. All rights reserved.
Celsiokinesis
| Dmg: None | SP: 20 | Level |
| Sgd: 2d12 S.F., Poison 5 minutes | Cost: 300 PE | +1d12 Super Force damage |
| Odg: None | Save: INT DC 20 | +10' range (max. 60') |
| Rg: 20' | Cast: 20 | +2 DC (24) +3 |
| Rd: None | -100 PE (min. 200) | |
| Dur: Instant |
Celsiokinesis stretches the caster's mind into the physical realm and bombards a target with a mass array of physics. This display causes the target to become poisoned with toxic metals and atoms for 5 minutes and also suffer 2d12 Super Force damage. Targets who save suffer half damage and aren't poisoned.

