Celsiokinesis

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Celsiokinesis

Dmg: None SP: 20 Level
Sgd: 2d12 S.F., Poison 5 minutes Cost: 300 PE +1d12 Super Force damage
Odg: None Save: INT DC 20 +10' range (max. 60')
Rg: 20' Cast: 20 +2 DC (24) +3
Rd: None -100 PE (min. 200)
Dur: Instant

Celsiokinesis stretches the caster's mind into the physical realm and bombards a target with a mass array of physics. This display causes the target to become poisoned with toxic metals and atoms for 5 minutes and also suffer 2d12 Super Force damage. Targets who save suffer half damage and aren't poisoned.

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