Cities

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A city in the world of geomancy is any group of people who's numbers are greater than a million. They usually are wealthier than towns and have many more shops and things available to a adventurer. They can be crowded, ruled by kings, councils, or other manner of dictatorship. However they can also be large communities of nomadic people, farmlands, or tribes. Listed below are the major cities of Geomancy.

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[edit] Cori Delkan

After the slaughter of the world, Cori Delkan became the last vestiges of any population. Since then it has grown to be a major hub in the world. The population while small in comparison to Dawn Iri, is around 3 million different races. There is no real major race in this city as multitudes of different races are welcome. Adventurers are likely to see every race here living together. Cori Delkan sports one of the world's 4 largest Airship Fields. Cori Delkan is on the southwest continent of Jenis. It covers the entire south tip of the land.

[edit] Dawn Iri

Human capital of the world. After the first war, Dawn Iri rose up to become a trade hub. This is the largest city in the world with a estimated population of 8 million, 75% of which is human. It is ruled by a council after the downfall of the Wolf family line. Adventurers can find just about anything they are looking for here whether it be legal or illegal. The city boasts a large black market available if the adventurer knows where to look. It has the largest Airship Field in the world and a very massive port. Dawn Iri lies on the continent of Agate, north of Gable and the farmlands of Soncor.

[edit] Ellah

Ellah lies on the western tip of the Crystalline Snowlands, a large glacial continent at the bottom of the world. Ellah is a large port town made up of mostly fisheries and skinning shops. Few alchemical stations have also been set up for the testing of effects under freezing temperatures. Set up by an expedition from the city of Cori Delkan, this multi-race city runs exploration contracts for adventurers looking to see what the cold harsh continent has to offer.

[edit] Enkeep Dwelling

Enkeep was once ruled by bloodthirsty kobolds before a force of Dawn Iri came in and pushed the creatures back to their hovel on a deserted island to the north. Many kobolds remain in the city as the bloodlust has drifted away over the centuries. The city is currently ruled by a king of kobold race. It has one of the world's four large airship fields. The city is mostly compromised of humans and kobolds with a mix of other goblinoid races. It also serves as a trade port to Dawn Iri. Enkeep Dwelling is on the south side of the continent of Raxis, southwest of Lune's Pyramid.

[edit] Enlaur Kingdom

Home to the ruler of giants. Enlaur is the dwelling place of giants, and large humanoids or large beasts. While only a small city in comparison, the 1 million population city has always been peaceful for most of the history of the world. The city is ruled by a council of giants within an underground cavern underneath a large forest. The giants befriended lesser humanoids such as the orcs and bugbears so that the trade of boats and items could be used. The entire island is covered by giants. Humans and smaller creatures such as goblins find themselves towered over by houses and giants that roam the lands. The Enlaur Kingdom is on an entire island on the continent of Urska. It is south of Vode, across a continental bridge.

[edit] Ienbur

When the humans left Enkeep Dwelling after the kobold routing, they settled north in the forests and built a city. Ienbur is a providence of Dawn Iri and is ruled by the same council. The city is populated by two million humans and a small number of other races. Ienbur holds one of the four large airship fields of the world and boast a considerably sized port for ship trading. Ienbur lies on the north tip of the continent of Raxis, north of Lune's Pyramid.

[edit] Igil

Igil is home to many elements of fire. Fire orcs, flame elementals, and red dragon whelps call Igil home. Once shrouded by darkness, the city was ruled with an iron fist at the hands of a Fire Elf named Cryr'Fang. The city offended the darklord Shade and as such was cursed with infinite night and cold. After the curse was broken, the Fire Elf was over thrown and replaced by a knighthood consisting of the strongest, the wisest, and the fastest. Every 30 years a council member can be challenged. Igil has some of the best enchanters in the land. It lies in a massive crater off of the continent of Crescent Island.

[edit] Metalus

Metalus is home to the dragon-kind of good and righteousness. Used as a staging point against the cruel and barbaric dragons of Primus Draconius, it is located on the Dragon Dominion continent. Metalus is constantly at war and the smell of sulfur and ash surrounds the city. As a massive battleground, the city exports and welcomes weapons, armor, and all manner of destruction to use against its warring neighbor. Currently ruled by Kutsu, he rules with an iron fist of justice to both crush Primus Draconius and to find a cure for the haunted body of Abbadon who roams the hills above the city.

[edit] Soncor

Soncor is a massive farmland "city". Although not classified truly as a city in terms of population per household, it is by far the largest square mileage city. The population of the farming community lies just under a million and a half consisting of elves and humans who toil away to serve the ever growing city of Dawn Iri. Commissioned as a safe haven for those who wish for the farming life, Soncor offers just that. Most rulers, generals, and leaders retire to this city to spend the rest of their days with the simple life.

[edit] Tamman

Tamman covers the eastern tip of the Crystalline Snowlands. This city is ruled by a council of Basay with almost 75% of the population Basay as well. The city is also home to Imps and Ice elementals of all sizes. The city lives off of wool and furs from the bears and animals found all over the fertile snowy lands. Unlike the western side, the lands surrounding Tamman are calm, pristine, and beautiful. A picture perfect land of rolling snow hills and spotted with igloos of Basay. The city, while mostly nomadic at first, flourished with the alliance of a few Basay tribes.

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