Clergal Aura
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Clergal Aura
| Dmg: None | SP: 17 | Level |
| Sgd: 3d6 Holy per target | Cost: 200 PE | +1d6 Holy damage |
| Odg: None | Save: WIL DC 10 | +10' radius (max. 30') |
| Rg: Self | Cast: 15 | +1 DC (20) +2 |
| Rd: 10’ | -50 PE (min. 50) | |
| Dur: Until battle ends |
Clergal Aura creates blinding flashes of light around the caster. The blasting flashes of light create a concussive force that creates a ballistic smash of light energy. The holy light knocks into the targets causing them to suffer 3d6 holy damage. Targets who save suffer half damage. The spell lasts until the battle ends however each target can only be affected once. New targets who enter the radius are allowed a save however even they can only be affected once. This rule applies if the target saves or not. The caster can recast the spell in order to reapply its effects to targets.

