Conjurer's Spell List

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  • 0-Level: Acid Splash, Arcane Mark, Daze, Detect Magic, Mending, Purify Food and Drink, Read Magic
  • 1st Level: Animate Rope, Charm Animal, Charm Person, Enlarge Person, Entangle, Floating Disk, Grease, Hypnotism, Mage Armor, Magic Weapon, Mount, Reduce Person, Summon Monster I, Summon Nature’s Ally I, Unseen Servant
  • 2nd Level: Animal Messenger, Acid Arrow, Animal Trance, Bear’s Endurance, Bull’s Strength, Cat’s Grace, Daze Monster, Fox’s Cunning, Gust of Wind, Rope Trick, Whispering Wind, Summon Monster II, Summon Nature’s Ally II, Summon Swarm, Web
  • 3rd Level: Create Food and Water, Dominate Animal, Phantom Steed, Flame Arrow, Heroism, Keen Edge, Greater Magic Weapon, Shrink Item, Sleet Storm, Snare, Suggestion, Summon Monster III, Summon Nature’s Ally III, Wind Wall
  • 4th Level: Black Tentacles, Charm Monster, Command Plants, Crushing Despair, Dimension Door, Lesser Geas, Mass Enlarge Person, Mass Reduce Person, Minor Creation, Polymorph, Secure Shelter, Spike Stones, Summon Monster IV, Summon Nature’s Ally IV
  • 5th Level: Animal Growth, Baleful Polymorph, Control Winds, Dismissal, Dominate Person, Fabricate, Lesser Planar Binding, Mage’s Faithful Hound, Major Creation, Passwall, Permanency, Secret Chest, Summon Monster V, Summon Nature’s Ally V, Telekinesis, Teleport, Wall of Stone, Wall of Thorns
  • 6th Level: Control Water, Disintegrate, Geas/Quest, Mass Suggestion, Planar Binding, Summon Monster VI, Summon Nature’s Ally VI, Symbol of Persuasion, Wall of Iron
  • 7th Level: Animate Plants, Banishment, Control Weather, Creeping Doom, Greater Teleport, Instant Summons, Insanity, Mage’s Magnificent Mansion, Phase Door, Plane Shift, Summon Monster VII, Summon Nature’s Ally VII, Teleport Object
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