Containment

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Containment

Dmg: 4d12 SP: 35 Level
Sgd: None Cost: 400 PE +2d12 damage
Odg: knockback 10' Save: CON DC 20 +2 DC (30) +3
Rg: 45' up Cast: 20 +15' radius (max. 45')
Rd: 15' +10' knockback (max. 50')
Dur: Instant -100 PE (min. 300)
Required Techs: Star

The character extends one of his or her arm and clenches it into a fist. After 1d4 turns of concentration, a bubble about 2’ in diameter forms and inside lies a small green sphere about 1’’ in diameter. The green sphere never touches the edges of the bubble. The bubble beings to float up at a rate of 5’ per turn and once it reaches 45’, the bubble will pop and the green sphere reacts to the oxygen, detonating into a huge display of green and yellow fires. It strikes a 15’ radius and all who are in it suffer 4d12 damage and are flown back 10’. At the caster’s will, the bubble may pop at any given time and cause it to explode but if a target attacks the bubble and it suffers more than 5 points of damage, it will pop and not activate. Those who save suffer half damage and are not knocked back.

Synergy Bonus
Star – Every 3 levels increases the knockback of Containment by +5’

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