Cryokinesis

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Cryokinesis

Dmg: None SP: 10 Level
Sgd: 1d6 Ice Cost: 250 PE +2 Ice damage
Odg: Can generate minor water Save: CON DC 10 +2 DC (20) +3
Rg: 20' Cast: 12 +10' range (max. 50')
Rd: None -50 PE (min. 100)
Dur: Permanent

Cryokinesis is the minor control of water and ice and allows the psion's presence to bring cold. While active small ice crystals float off the psion's fingertips and a small chilling cold emanates around her. The psion can call upon the power to create small amounts of water or ice for sustenance or other uses. As an attack, the psion can freeze a target up to 20' away from the inside out causing them to instantly suffer 1d6 Ice damage. Targets who save suffer no damage. The PE cost is spent when the caster uses this power to attack or when casting the power initially. This spell is permanently active when cast and is turned off only if the caster wills it or another mastery power is cast. Cryokinesis, Pyrokinesis, Statokinesis, and Terrakinesis are mastery powers. When this power reaches level 15, the caster unlocks a higher version of this power.

Greater, Milokinesis
This version, called Milokinesis, increases the dice damage from d6 to d8, changes the +2 Ice damage per level to 1d8 per level, and allows targets who fail a save to be frostbitten for 5 minutes. The SP cost per level is increased to 20 SP per level.

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