Demonic Might
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Demonic Might
| Dmg: None | SP: 10 | Level |
| Sgd: Confuse 2 rounds | Cost: 100 PE | +1 confuse round (max. 8) |
| Odg: Lasts 3 strikes | Save: WIL DC 15 | +1 DC (20) +2 |
| Rg: Self | Cast: None | +1 strike (max. 8) |
| Rd: None | -25 PE (min. 50) | |
| Dur: 3 strikes |
Fills the warrior with hell fire and fury. The weapon of the warrior catches on fire and is engulfed by a blue and green conflagration. For the next three strikes (regardless if they miss or hit), a howling blast erupts on contact which requires the defender to make a save or become confused for 2 rounds.

