Demonic Might

From LiMaWiki

Jump to: navigation, search
Important note: Everything on this page is © 1998-2011 Aaron Mortensen. All rights reserved.


Demonic Might

Dmg: None SP: 10 Level
Sgd: Confuse 2 rounds Cost: 100 PE +1 confuse round (max. 8)
Odg: Lasts 3 strikes Save: WIL DC 15 +1 DC (20) +2
Rg: Self Cast: None +1 strike (max. 8)
Rd: None -25 PE (min. 50)
Dur: 3 strikes

Fills the warrior with hell fire and fury. The weapon of the warrior catches on fire and is engulfed by a blue and green conflagration. For the next three strikes (regardless if they miss or hit), a howling blast erupts on contact which requires the defender to make a save or become confused for 2 rounds.

Personal tools