Double Jump

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Double Jump

Dmg: None SP: 3 Level
Sgd: None Cost: 75 PE +1 Jump (max. 8)
Odg: +1 Jump and Acrobatics skills Save: None +1 Jump/Acrobatics
Rg: Self, Double Jump Cast: 5 -25 PE (min. 25)
Rd: None
Dur: Instant
Required Techs: None

While jumping, the character can cast this tech and jump again in mid air. The character first jumps normally and while in mid air can jump even higher (second jump is considered a standing jump). On later levels, the character can continue to make jumps after the second jump. It also gives the caster a +1 to their Jump and Acrobatics skills if used in combat for one attack.

Synergy Bonus
None

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