Emerald Storm
From LiMaWiki
Emerald Storm
| Dmg: None | SP: 40 | Level |
| Sgd: 4d12 S.F., 4d12 Nature | Cost: 550 PE | +2d12 Super Force damage |
| Odg: Knockback 10' | Save: CON DC 25 | +2d12 Nature damage |
| Rg: 30’ away | Cast: 25 | +10' radius (max. 40') |
| Rd: 20’ | +30' range (max. 60') | |
| Dur: Instant | +2 DC (35) +3 | |
| Required Techs: Forced Vibration | +10' knockback (max. 30') | |
| -100 PE (min. 450) |
This Super Force technique causes the molecules in plants to explode into several billions of nano size particles and then expand with superficial gravity that changes the molecular structure of the particles similar to that of emeralds. The Super Force mage must have a plant of reasonable size (between 1’ and 5’) within a 30’ range. After gravity is applied the plant explodes into emerald dust that shreds and pierces all within a 20’ radius. Those who are caught in the blast are knocked back 10’ and suffer 4d12 Nature damage and 4d12 Super Force damage. Those who save suffer half damage and are not knocked back.
Synergy Bonus
Forced Vibration - Every 3 levels gives Emerald Storm an additional +4 Super Force and Nature damage

