Flare Bolt

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Flare Bolt

Dmg: None SP: 35 Level
Sgd: 3d10 Fire per ball, Burn 5 minutes Cost: 550 PE +1d10 Fire damage
Odg: Half nature damage within radius Save: CON DC 20 +2 DC (30) +4
Rg: 50’ away Cast: 25 +25' range/radius (max. 150')
Rd: 50’ -100 PE (min. 350)
Dur: 3 charge rounds

Flare Bolt summons four spiral balls of fiery lava that spin around the caster at high velocities. These balls are about 6 inches in diameter and spiral from the top of the caster to the feet. As the lava spins, it stretches the balls until they are long lines that shroud the caster. During the rounds, the earth begins to shake as rock and dirt rise up and after 3 rounds, the caster pushes his hands forward and causes the flames to bolt and streak towards four separate targets up to 50’ away. The same target cannot be struck more than once. The targets must make a save or be struck with a conflagrated ball of magma and suffer 3d10 Fire damage and become burned for 5 minutes. While the Flare bolt shield is active around the caster, all nature spells within a 50’ radius have their damage cut in half. Those who save suffer half damage and aren't burned. At levels 5, 15, and 25 the charge round is reduced by -1 eventually becoming an instant cast.

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