Fulmination Blade
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Fulmination Blade
| Dmg: None | SP: 10 | Level |
| Sgd: 2d10 Nature, Poison 5 minutes | Cost: 100 PE | +1d10 Nature damage |
| Odg: None | Save: CON DC 15 | +5' cone (max. 30') |
| Rg: 10’ cone | Cast: 10 | +2 DC (25) +3 |
| Rd: None | -25 PE (min. 50) | |
| Dur: 3 charge rounds, Instant |
The warrior is able to thrust his weapon forward and begin to absorb the magical energies in the air. For 3 rounds, the warrior absorbs energy until at last, he releases its power into a massive bloom of acid, bark, and nettles. Targets who fail a save suffer 2d10 Nature damage and are poisoned for 5 minutes. Those who save suffer half damage and are not poisoned.

