Fulmination Blade

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Fulmination Blade

Dmg: None SP: 10 Level
Sgd: 2d10 Nature, Poison 5 minutes Cost: 100 PE +1d10 Nature damage
Odg: None Save: CON DC 15 +5' cone (max. 30')
Rg: 10’ cone Cast: 10 +2 DC (25) +3
Rd: None -25 PE (min. 50)
Dur: 3 charge rounds, Instant

The warrior is able to thrust his weapon forward and begin to absorb the magical energies in the air. For 3 rounds, the warrior absorbs energy until at last, he releases its power into a massive bloom of acid, bark, and nettles. Targets who fail a save suffer 2d10 Nature damage and are poisoned for 5 minutes. Those who save suffer half damage and are not poisoned.

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