Furor

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Furor

Dmg: +1 dice damage SP: 15 Level
Sgd: None Cost: 150 PE +2 to strike
Odg: +6 to strike, Cannot exit furor Save: None +1 dice
Rg: Self Cast: None +1d4 rounds
Rd: None -25 PE (min. 75)
Dur: 1d4 rounds

While active, the warrior is instantly thrown into a furious rage of anger, hate, and bloodlust. For 1d4 rounds, the warrior cannot move and can only attack with melee weapons at adjacent enemies. The warrior cannot use any spells or abilities including skills such as melee however, every melee strike hits faster and better which adds a +6 to strike. The warrior’s weapons also do more damage by adding an additional dice of damage. For example, if the warrior’s weapon did 1d6 damage, while in a Furor, it would do 2d6 damage. If his weapon did 3d8 damage, it would now do 4d8 damage. The warrior cannot turn off Furor and must remain in this state till the duration ends. At level 20, the warrior is able to regain his senses and return to normal without having to wait.

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