Galactic Corruption

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Galactic Corruption

Dmg: +4d12 HP SP: 65 Level
Sgd: 1/2/3/4/5d10 Cosmic, 5d10 Cosmic (blast) Cost: 900 PE +4 DC
Odg: Cumulative damage Save: CON DC 34 +10' radius (max. 50')
Rg: None Cast: 37 -100 PE (min. 700)
Rd: 10'
Dur: 5 rounds
Required Techs: Proto-Star

The caster is able to harness the might of nothingness and the dark matter in space and uses it to obliterate the mind of a target. This corruption implants miniscule amounts of the force of the universe and over time, causes the target to explode in a solar crushing display. Once cast on a target, they suffer 1d10 Cosmic damage. On round 2, they suffer 2d10 Cosmic damage. Round 3 causes 3d10 Cosmic damage and so on until round 5 in which the corruption erupts doing 5d10 Super Force damage to all targets within a 10’ radius of the corrupted target. Targets who save only suffer half damage. The initial target can make a save every round for half damage. If the target dies during this spell, they do not explode. At level 15, the dice damage is increased to 1d12, at level 30 it is increased to 1d20.

Synergy Bonus
Proto-Star - Every 3 levels increases the damage of Galactic Corruption by +5.

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