Holy Flare

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Holy Flare

Dmg: 2d12 SP: 55 Level
Sgd: 6d12 Holy, Blind 5 minutes Cost: 700 PE +2d12 Holy damage
Odg: Knockback 25’ Save: AGI DC 35 +2d12 damage
Rg: None Cast: 25 +25’ Knockback (max. 75')
Rd: 50’ +20’ radius (max. 90’)
Dur: 4 charge rounds, Instant +5 DC
-250 PE (min. 450)

Holy Flare creates a singular photon of light within the caster’s hands. The photon begins to expand bigger and bigger as the rounds progress. After 4 rounds, everything around the caster is covered by a glaring light. This sphere of energy instantly shrinks back to the photon sized light. This massive transfer of energy creates a colossal blast within a 50’ radius around the caster. This blast causes those within the radius to suffer 6d12 Holy damage, 2d12 damage, and they are blinded for 5 minutes. Every target is also flown back 25’. Those who save suffer half damage, aren't blinded, and aren't knocked back.

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