Lode Bomb
From LiMaWiki
Lode Bomb
| Dmg: None | SP: 40 | Level |
| Sgd: 4d12 S.F., 4d12 Earth | Cost: 550 PE | +1d12 Super Force damage |
| Odg: 20’ knockback | Save: CON DC 25 | +1d12 Earth damage |
| Rg: Touch | Cast: 28 | +20' radius (max. 40') |
| Rd: 20’ | +20' knockback (max. 40’) | |
| Dur: 1-5 charge rounds, Instant | +2 DC (35) +3 | |
| Required Techs: Power Bomb | +1 max detonation rounds | |
| -200 PE (min. 350) |
When cast, this technique creates a very large sphere of a unknown solid black metal in front of the caster. This sphere is about 5’ in diameter and hovers a few inches off the ground. The very weight and mass of this sphere causes the earth around it to shake slightly. The caster can choose when this sphere detonates. The detonation must be greater than 1 round but less than 5 rounds. When the bomb detonates, an unearthly explosion rocks all objects within a 20’ radius. The blast is so thunderous and destructive that splinters of sub space matter tear through targets. These pieces happen to be bits from other planes of existence. All targets who fail a save are knocked back 20’ and the detonation causes targets to suffer 4d12 Super Force damage and 4d12 Earth damage. The detonation max can be increased by +1 round if upgraded. Those who save suffer only half damage and are not knocked back.
Synergy Bonus
Power Bomb - Every 3 levels gives Lode Bomb an additional +4 Super Force and Earth damage

