Nebula Spray
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Nebula Spray
| Dmg: None | SP: 35 | Level |
| Sgd: 4d12 Ice/Fire | Cost: 550 PE | +1d10 HP |
| Odg: See Description | Save: INT DC 20 | +1d12 Ice/Fire |
| Rg: None | Cast: 25 | +5' radius (max. 50') |
| Rd: 30’ | +1 DC (30) +2 | |
| Dur: 5 rounds | -1d10 ST damage | |
| Required Techs: Stellar Egg | -50 PE (min. 450) |
Sprays a random wave of colors, magnetic fields, and changing heat in a 30’ radius around the caster. Every round for 5 rounds a random effect happens.
1. All allies recover 3d10 HP
2. Causes Fatigue on enemies for the duration
3. Deals 3d10 ST to all enemy armor
4. Damages all enemies with 4d12 Fire damage
5. Damages all enemies with 4d12 Ice damage
If Stellar Egg is cast during the duration of Nebula Spray, its Cast DC is cut in half. If Pressure Rise or Unequal Binary is cast, its effects are doubled. Those who save only suffer half damage that round or do not suffer from Fatigue that round.
Synergy Bonus
Stellar Egg - Every 3 levels provides Nebula Spray with a +1 to the Save DC

