Plasmakinesis
From LiMaWiki
Plasmakinesis
| Dmg: None | SP: 30 | Level |
| Sgd: 2d10 Fire, 2d10 Dark | Cost: 500 PE | +1d10 Fire damage |
| Odg: None | Save: CON DC 25 | +1d10 Dark damage |
| Rg: None | Cast: 25 | +10' radius (max. 50') |
| Rd: 20' | +4 DC (33) +5 | |
| Dur: Permanent | -4 NDAM (Both) (Acetakinesis) | |
| +5 Fire resistance (Acetakinesis) | ||
| -200 PE (min. 300) |
Plasmakinesis is a mastery version of Pyrokinesis. Bright blue molten plasma and magma constantly churn around the caster. Much like Pyrokinesis, the psion can create small amounts of fire to light a torch, campfire, or other non lethal flames. As an attack, the psion can blast magma and molten core to cause all targets within a 20' radius to suffer 2d10 Fire damage and 2d10 Dark damage. Targets who save suffer half damage. The PE cost is spent when the caster uses this power to attack or when casting the power initially. This is considered a mastery power can overwrites the place of any other mastery power. When this power reaches level 15, the caster unlocks a higher version of this power.
Mastery, Acetakinesis
Molten earth core globs around the psion increasing her fire resistance to +20. It also increases the dice damage from d10 to d12 and changes the +1d10 per level to +1d12. If targets fail a save, it also causes their NDAM (Both) to drop by -5 for 5 minutes. The SP cost per level is increased to 40 SP per level.

