Power Bomb

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Power Bomb

Dmg: Variable 1d4*10 SP: 25 Level
Sgd: 4d10 S.F. Cost: 300 PE +1d10 Super Force damage
Odg: knockback 1d4*10 Save: STR DC 25 +2 DC (35) +3
Rg: 30’ away Cast: 25 +15' radius (max. 45')
Rd: 15’ +30' range (max. 90')
Dur: 5 charge rounds, Instant -50 PE (min. 200)
Required Techs: Light Bomb

A purely impactive eruption frays out from the blast point in a 15’ radius after 5 charge rounds. Those struck by the sheer force of this blast must make a save or be flown back 1d4*10’ and suffer 4d10 Super Force damage. Targets also suffer 1 point of damage for every foot flown back (add +10 points of damage if the target hits a wall or other strong object). Those who save suffer only half damage and are not knocked back. At levels 5, 10, 20, 30, and 40 the charge is reduced by -1 round, eventually becoming an instant cast.

Synergy Bonus
Light Bomb - Every 3 levels provides Power Bomb with a +2 to the Save DC

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