Power Bomb
From LiMaWiki
Important note: Everything on this page is © 1998-2011 Aaron Mortensen. All rights reserved.
Power Bomb
| Dmg: Variable 1d4*10 | SP: 25 | Level |
| Sgd: 4d10 S.F. | Cost: 300 PE | +1d10 Super Force damage |
| Odg: knockback 1d4*10 | Save: STR DC 25 | +2 DC (35) +3 |
| Rg: 30’ away | Cast: 25 | +15' radius (max. 45') |
| Rd: 15’ | +30' range (max. 90') | |
| Dur: 5 charge rounds, Instant | -50 PE (min. 200) | |
| Required Techs: Light Bomb |
A purely impactive eruption frays out from the blast point in a 15’ radius after 5 charge rounds. Those struck by the sheer force of this blast must make a save or be flown back 1d4*10’ and suffer 4d10 Super Force damage. Targets also suffer 1 point of damage for every foot flown back (add +10 points of damage if the target hits a wall or other strong object). Those who save suffer only half damage and are not knocked back. At levels 5, 10, 20, 30, and 40 the charge is reduced by -1 round, eventually becoming an instant cast.
Synergy Bonus
Light Bomb - Every 3 levels provides Power Bomb with a +2 to the Save DC

