Proto-Star

From LiMaWiki

Jump to: navigation, search
Important note: Everything on this page is © 1998-2011 Aaron Mortensen. All rights reserved.


Proto-Star

Dmg: None SP: 60 Level
Sgd: 4d6 Ice, 4d10 Fire, 4d12 S.F. Cost: 750 PE +1 Elemental dice damage
Odg: None Save: AGI DC 30 +3 DC
Rg: None Cast: 30 +5' radius (max. +20')
Rd: 50'/25'/10' -100 PE (min. 550)
Dur: 3 rounds
Required Techs: Satellite Storm OR Nebula Spray

The beginning nest of nuclear energy is wrapped up in a loose ball of ionizing gas within the caster’s hand. This high proton matter collapses its fuel faster and faster. The caster must concentrate through the whole duration else the spell instantly ends. On round 1, the energy damages the caster’s enemies within a 50’ radius doing 4d6 Ice damage. Round 2 hits all within a 25’ radius doing 4d10 Fire damage. Round 3 crushes all within a 10’ radius doing 4d12 Super Force damage. Those who save only suffer half damage. Increase in radius affects all three radii.

Synergy Bonus
Satellite Storm - Every 3 levels increases the elemental dice damage of Proto-Star by +1
Nebula Spray - Every 5 levels increases the radii of Proto-Star by +5’

Personal tools