Quick Strike
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Quick Strike
| Dmg: None | SP: 10 | Level |
| Sgd: None | Cost: None | +2 maximum strike bonus traded |
| Odg: Can trade damage for strike | Save: None | |
| Rg: Self | Cast: None | |
| Rd: None | ||
| Dur: Permanent |
A quick swing allows a character to trade in his damage from weapons (magical bonuses and other factors that aren’t the character’s base strike do not apply and cannot be used) in for a bonus to strike that turn at a 1:1 ratio. With this a character can take a –2 to damage and add +2 to strike to his attack. At level 1 the character can only trade in up to 5 of his damage for strike bonuses. This increases by +2 per level.

