Raise Dead

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I don't remember which D&D designer wrote these, but I like them. The idea is to replace the silly and complicated method of level loss with a negative level. Much easier!

Contents

[edit] Alternate Raise Dead spells

[edit] Raise Dead

Conjuration (Healing)

Level: Clr 5

Components: V, S, M, DF

Casting Time: 1 minute

Range: Touch

Target: Dead creature touched

Duration: Instantaneous

Saving Throw: None (see text)

Spell Resistance: Yes (harmless)

The cleric restores life to a deceased creature. The cleric can raise creatures who have been dead up to one day per caster level. In addition, the subject's soul must be free and willing to return (see Bringing Back the Dead, page 153 of the Player's Handbook). If the subject's soul is not willing to return, the spell does not work; therefore, subjects who want to return receive no saving throw. The subject receives one negative level (or suffers 1d4 points of Constitution damage, if she's 1st level) when raised.

Raise Dead cures hit point damage up to a total of 1 hit point per Hit Die. Any ability scores damaged to 0 are raised to 1. Normal poisons and normal diseases are cured in the process of raising the subject, but magical diseases and curses are not undone. While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature's equipment or possessions are affected in any way by this spell.

A creature who has been turned into an undead creature or killed by a death effect can't be raised by this spell. Constructs, elementals, outsiders, and undead creatures can't be raised. The spell cannot bring back a creature who has died of old age.

Coming back from the dead is an ordeal. The subject of the spell receives one negative level when it is raised, just as if it had lost a level to an energy-draining creature. If the subject is 1st level, it suffers 1d4 points of Constitution damage instead. A negative level can be dispelled by a restoration spell; ability damage can be dispelled by restoration or lesser restoration. A raised character who doesn't receive a restoration or lesser restoration may attempt a Fortitude save (DC 15) once every 24 hours to completely remove the effects of the negative level or Constitution damage.

A character who died with spells prepared has a 50% chance of losing any given spell upon being raised. A spell-casting creature that doesn't prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if had been used to cast a spell.

Material Component: A diamond worth at least 500 gp.


[edit] Resurrection

Conjuration (Healing)

Level: Clr 7

Casting Time: 10 minutes

As Raise Dead, except you are able to restore life and complete strength to any deceased creature. The condition of the remains is not a factor. So long as some small portion of the creature's body still exists, it can be resurrected, but the portion receiving the spell must have been part of the creature's body at the time of death. (The remains of a creature hit by a disintegrate spell count as a small portion of the body.) The creature can have been dead no longer than 10 years per caster level.

Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no loss of prepared spells. However the subject receives one negative level (or 1 point of Constitution damage if the subject was 1st level). A negative level can be dispelled by a restoration spell; ability damage can be dispelled by restoration or lesser restoration. A raised character who doesn't receive a restoration or lesser restoration may attempt a Fortitude save (DC 15) once every 24 hours to completely remove the effects of the negative level or Constitution damage.

You can revive someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. You cannot revive someone who has died of old age.

Material Components: A sprinkle of holy water and a diamond worth at least 500 gp.


[edit] True Resurrection

Conjuration (Healing)

Level: Clr 9, Healing 9

Components: V, S, M, DF

Casting Time: 10 minutes

As Raise Dead, except the cleric can resurrect a creature who has been dead up to 10 years per caster level. This spell can even bring back creatures whose bodies have been wholly destroyed, provided you unambiguously identify the deceased in some fashion (reciting the deceased's time and place of birth or death is the most common method).

Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no negative levels (or Constitution damage) or prepared spells.

You can revive someone killed by a death effect or someone who has been turned into an undead creature and then destroyed.

Even true resurrection can't restore to life a creature who has died of old age.

Material Components: A sprinkle of holy water and a diamond worth at least 5,000 gp.

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