Satellite Storm
From LiMaWiki
Satellite Storm
| Dmg: 3d12 per round | SP: 40 | Level |
| Sgd: +6 Earth, Frostbite/Burn | Cost: 650 PE | +2 Earth damage |
| Odg: -6 to dodge | Save: AGI DC 25 | +1d12 damage |
| Rg: None | Cast: 26 | +5' radius (max. 70') |
| Rd: 50' | -2 dodge | |
| Dur: 6 rounds | +2 DC (35) +3 | |
| Required Techs: Meteor Strike | -100 PE (min. 550) |
By using a high frequency magical “beacon”, the super force mage redirects planetoid objects and smashes a 50’ radius with supersonic asteroids, comets, and meteors. For 6 rounds, all of the caster’s enemies suffer 3d12 damage and have a -6 to dodge. There is also a 1-50% chance that they will all become frostbitten for the duration of the spell and there is a 51-100% chance they will all be burned instead. All allies are not affected by damage however all their attacks, including spells, do an additional +6 Earth damage (this does not affect this spell). Only one Satellite Storm can be active within a 300’ radius. Those who save only suffer half damage and are not affected by the negative to dodge.
Synergy Bonus
Meteor Strike - Every 5 levels increases the duration of Satellite Storm by +1

