Satellite Storm

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Satellite Storm

Dmg: 3d12 per round SP: 40 Level
Sgd: +6 Earth, Frostbite/Burn Cost: 650 PE +2 Earth damage
Odg: -6 to dodge Save: AGI DC 25 +1d12 damage
Rg: None Cast: 26 +5' radius (max. 70')
Rd: 50' -2 dodge
Dur: 6 rounds +2 DC (35) +3
Required Techs: Meteor Strike -100 PE (min. 550)

By using a high frequency magical “beacon”, the super force mage redirects planetoid objects and smashes a 50’ radius with supersonic asteroids, comets, and meteors. For 6 rounds, all of the caster’s enemies suffer 3d12 damage and have a -6 to dodge. There is also a 1-50% chance that they will all become frostbitten for the duration of the spell and there is a 51-100% chance they will all be burned instead. All allies are not affected by damage however all their attacks, including spells, do an additional +6 Earth damage (this does not affect this spell). Only one Satellite Storm can be active within a 300’ radius. Those who save only suffer half damage and are not affected by the negative to dodge.

Synergy Bonus
Meteor Strike - Every 5 levels increases the duration of Satellite Storm by +1

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