Shine Burst
From LiMaWiki
Important note: Everything on this page is © 1998-2011 Aaron Mortensen. All rights reserved.
Shine Burst
| Dmg: None | SP: 19 | Level |
| Sgd: 2d10 Holy, Fatigue 5 minutes | Cost: 200 PE | +1d10 Holy damage |
| Odg: None | Save: AGI DC 18 | +2 DC (24) +3 |
| Rg: 30’ | Cast: 15 | +30’ range (max. 90’) |
| Rd: 10’ | +10’ radius (max. 30’) | |
| Dur: Instant | -50 PE (min. 100) |
Shine Burst creates a ball of holy energy that the caster lobs at a target up to 30’ away. The 3’ diameter ball smashes into the target with a purgatory force that causes the target and all targets within a 10' radius to suffer 2d10 holy damage. The initial target also becomes fatigued for 5 minutes. Those who save suffer half damage and aren't fatigued.

