Skills of Geomancy
From LiMaWiki
[edit] Skills... Life-learned abilities
After all this is done, the character will have a handful of SP left over. The remainder is spent on spells/special abilities and skills. Before we do spells, characters should spend SP on skills first. Skills are what your character can do without the help of spells. They are your character’s talents, jobs, hobbies, etc… Every character has some skill, even if they don’t know it. A character can have a number of skills and powers equal to their KNO. A character can spend their skill points in any manner they wish and can even increase the rank at which they are proficient at it. Although, a character cannot have more ranks in their skill than their LVL attribute.
Ex: Derrick wishes to learn Cartography. He spends 5 SP to put one rank in it. He then wishes to increase the level to two. To do this, he just spends 5 more SP. He now has two ranks in Cartography. However, Derrick’s character only has an INT of 5, which means he cannot learn another level in that particular skill (5 divided by 2 equals 2.5 rounded down equals 2) until he increases his INT by another point.
Ex: Jason has an INT of 12. He can know a maximum of 24 different skills and can have any one of them (or even all of them) at a maximum of level 6 (12 divided by 2).
The number just after the skill is how many SP it costs to increase that skill by one rank (listed under the SP Cost). The number next to it is the negative characters who do not have that skill are required to use. A character can use any skill on that list (as long as it doesn’t have a N/A) regardless if they are trained in it or not, although, those who are not trained in it have severe negatives to perform that task. Those trained in it use their “rank” number/level as a bonus when using that skill.
Don't get it? Check out the Skill Sheet for a better view of the skill list.
[edit] Skills
[edit] Alchemy
[edit] Animal Handling
[edit] Armor
[edit] Artistic Ability
[edit] Awareness
[edit] Black Magic
[edit] Illusional
[edit] Industry
- Armorsmith
- Atmospheering
- Carpentry
- Cooking
- Mining
- Siege Engineer
- Stonemasonry
- Water Works
- Weaponsmith
[edit] Knowledge
- Arctic
- Desert
- Dungeoneering
- Forest
- History
- Magic
- Mountains
- Nobility
- Ocean
- Plains
- Psionics
- Religion
- Swamp
- The Planes
- Urban
[edit] Language
- Abyssal
- Ancient
- Aquas
- Aurian
- Celestial
- Common
- Draconic
- Dwarven
- Elven
- Empyrean
- Giant
- Gobbley
- Gnomish
- Halfling
- Infernal
- Terran
- Thea
- Thieves Cant
- Undercommon
[edit] Lore
[edit] Navigation
[edit] Psychic
[edit] Rogue
[edit] Social
[edit] Super Force
[edit] Survival
[edit] Transportation
[edit] Warrior
[edit] Weapon, Bladed
[edit] Weapon, Ranged
[edit] Weapon, Blunt
[edit] Weapon, Long
[edit] Weapon, Exotic
[edit] White Magic
[edit] Skill Titles
Every skill has titles that a character can have. They are represented by what level the skill is.
Levels 1-10 - Novice
A character of novice skill must pay 1-3g to train per level.
Levels 11-20 - Apprentice
A character of apprentice skill must pay 10-50g to train per level.
Levels 21-30 - Journeyman
A character of journeyman skill can now train himself in levels and other characters up to level 10.
Levels 31-40 - Expert
A character of expert skill can train a character up to level 20.
Levels 41-50 - Master
A character of master skill can train a character up to level 40. They can also cut the training time in half per level but costs double to be trained by a master.
Levels 50+ - Legend
A character of legend skill can train a character up to level 50. They can also cut the training time by 75% per level but costs triple to be trained by a legend.
Training a skill up one level takes around 3-4 hours when being trained by someone. To train a skill by yourself it takes twice as long. Master training only takes 1-2 hours and Legendary training only takes up to 1 hour. To learn a new skill (one that isn't chosen upon character creation), the character must seek training and pay 5-10 gold for the first level.
[edit] Skill Levels
Tier 2 skills cannot be higher in level than their tier 1 skill and the rare tier 3 skills cannot be higher than tier 2. For example, Airmanship is a tier 1 skill. Pilot Airship is its tier 2 counterpart and Command Airship is tier 3. Pilot Airship could be equal in level to Airmanship but not greater and Command Airship could be equal to in level but not greater in level than Pilot Airship.
[edit] Skill Bonuses
Skill bonuses apply as a modifier to the skill (ASKL, CSKL, etc). These bonuses are applied whenever the skill is used, however there are skills that are not applicable to any type of skill bonus modification through spells or items. They are listed below.
Added Damage Skills
Alchemy Skills
Armor Skills
Black Magic Skills
Illusion Skills
Language Skills
Lore Skills
Psionic Skills
Shield Skills
Blocking
Super Force Skills
Warrior Abilities
Mindlink
Tanksphere
Weapon Skills
White Magic Skills
Bonuses also do not apply to specialization or mastery of a class such as Cosmic Mastery, Transformation, Gravity, etc.
[edit] Next Step
In order to use spells, techniques, abilities, or powers associated with each class, you must have at least one level in the appropriate skill. For example, to use any psychic power, you must first have a level in the Psionic skill.

