Solar Beam

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Solar Beam

Dmg: None SP: 9 Level
Sgd: 1d10 Fire Cost: 175 PE +1d10 Fire damage
Odg: None Save: AGI DC 15 +25' line (max. 100')
Rg: 25’ line Cast: 12 +2 DC (25) +3
Rd: None -75 PE (min. 100)
Dur: +3 charge rounds, Instant

The sun must be visible when casting. This requires 3 rounds of concentration. Every round, the caster gathers in sunlight and at the end, a bright beam of white sparkly sun energy shoots in a 1’ diameter and up to 25’ away. If a target is struck, it doesn’t create a hole or damage, but merely passes through the target doing 1d10 Fire damage. At levels 5, 10, and 15 the charge round is reduced by -1 eventually becoming an instant cast. Those who save suffer half damage.

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