Statokinesis
From LiMaWiki
Statokinesis
| Dmg: None | SP: 10 | Level |
| Sgd: 1d6 Electric | Cost: 250 PE | +2 Electric damage |
| Odg: Can generate minor electricity | Save: AGI DC 10 | +2 DC (20) +3 |
| Rg: 20' | Cast: 12 | +10' range (max. 50') |
| Rd: None | -50 PE (min. 100) | |
| Dur: Permanent |
Statokinesis is the minor control of electricity and allows the psion to resonate slightly with static energy. While active small electrical sparks shoot off the psion's fingertips and her veins glow a neon blue light. The psion can call upon the power to create small amounts of energy such as powering an electric crystal or other devices. As an attack, the psion can electrocute a target up to 20' away from the inside out causing them to instantly suffer 1d6 Electric damage. Targets who save suffer no damage. The PE cost is spent when the caster uses this power to attack or when casting the power initially. This spell is permanently active when cast and is turned off only if the caster wills it or another mastery power is cast. Cryokinesis, Pyrokinesis, Statokinesis, and Terrakinesis are mastery powers. When this power reaches level 15, the caster unlocks a higher version of this power.
Greater, Electrokinesis
This version, called Electrokinesis, increases the dice damage from d6 to d8, changes the +2 electric damage per level to 1d8 per level, and allows targets who fail a save to be stunned for 2 rounds. The SP cost per level is increased to 20 SP per level.

