Super Force Techniques
From LiMaWiki
Super Force Techniques require at least one level in the skill Super Force. Technique levels work exactly like skills in that the Technique level cannot be higher than the type. So a character cannot have a level 4 Technique if they only have a Super Force skill of 3. The maximum level they could have would be 3.
Super Force Techniques are divided into 4 groups. Each group is special to a specific physic manipulation. Each type also has a unique Tech Tree in which newer, stronger, techs cannot be learned until previous Techs have been learned. In order for a new Tech to be learned, the previous tech must be learned and at least upgraded to level 5.
Each technique have a Synergy Bonus that is provided to the selected spell based on the previous technique's level. Some have two or three bonuses given. The spell receives all those bonuses if applicable. These bonuses help increase the spell's damage, DC, and even reduce PE cost, radius/range, or knockback beyond their normal maximum or minimum. When determining to the rule of increasing the DC per level, it should be noted that in order to receive that bonus of upgrading the DC, the base DC is required to be at the appropriate level, excluding bonuses that the spell may get from a synergy.
The scale in which each technique levels is based on the other techniques within that tree. This is to say, the skill points, cost, damage, and ability of the spell is determined by its predecessor in that single tree. The reason for this is because the Super Force class of spells are so heavily dependent on previous techniques and prevents players from simply maximizing numbers in the attempt to gain the strongest and most unpredictable spells in the world of Geomancy.
Gravitation
Compacting the fabric of gravity to destructive levels, changing the possibility and one’s perception of every feasible direction, up is no longer just up.
Electromagnetism
Changing the field of magnetics, creating unheard of electronic white noises, even the impossibility of creating superheated or supercooled plasms from the very air.
Atomics
Wielding the ability to manipulate specific atoms, even sending particles through light speeds, superficial and beneficial, but only next to all powerful.
Quantum
The grandfather or all things. Where birth and death are found in the wake. All will eventually return to the void. The start and end of a single, collapsing, never ending, point.
Anti-Physics
Used to hold the forces of physics together. Beyond quantum mechanics lies the unidentifiable force that constructs and glues time and space together. When singled out, it is also the bane of physics.
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Anti-Physics Tech Tree |

