Supra Armour

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Supra Armour

Dmg: None SP: 25 Level
Sgd: None Cost: 400 PE +2 rounds
Odg: Cannot be critically hit Save: None -50 PE (min. 250)
Rg: Self Cast: 20
Rd: None
Dur: 2 rounds

Creates a multi-layered magical barrier around the warrior that will protect him from being struck in a critical spot. While active, the warrior can not be struck by a critical hit. A roll of a natural 20 still counts as a strike but the damage is not doubled. This barrier only lasts against one critical strike or 2 rounds, whichever comes first. On later levels, the duration can be increased by +2 rounds but the number of critical strikes the barrier blocks cannot be increased per level. However, at levels 10, 30, and 50 the number of critical strikes the barrier blocks is increased by +1.

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