Talk:Ultimate Conjurer

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I decide to add an ability to regain his low level spells, to make him more similar to Szatany's creations. --SKRP 10:19, November 27, 2007 (UTC)

I have decided to do a lot of cleanup, as well as making the familiars work more like the monsters they are meant to imitate, and less like something random. In particular, the damage on natural attacks did not relate too much to... anything. Furthermore, I am thinking of making the Weapon Finesse feat many familiars gain a global bonus feat. Saves a lot of space that way, and only one doesn't get it (the bat), and truth be told, I see no cause for it.

I like your changes, but now Innate Speed ability is a little bit too good. Look - a conjurer can be hasted all day without any consequences. State of fatigue was, in my opinion, a nice limitation. --SKRP 15:16, April 26, 2008 (UTC)

I see your point. I will re-insert two rounds of fatigue as a consequence to using Innate Speed. I'm hoping to do more work on the Ultimate Classes' SPAG, as soon as my psionics-inducing headache abates.

[edit] Planar Ally

I think this class needs a few abilities that focus on the Planar Ally spells. Perhaps to the point where you could mirror a Thaumaturgist (albeit a less broken one, and one that would have more interesting abilities).--Mauver 09:17, August 17, 2008 (UTC)

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