Tank Smash

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Tank Smash

Dmg: 3d10 SP: 10 Level
Sgd: Stun 1 round Cost: 150 PE +1d10 damage
Odg: None Save: AGI DC 15 +2 DC
Rg: Touch Cast: None -5 PE (min. 50)
Rd: None Status: CON DC 10
Dur: Instant

This ability is only applied while the warrior is in Tank Sphere mode. When used, the warrior's arm transmutes into a massively large metal hammer. The warrior then calls down the thunder onto a target and smashes hard into the ground with a epic thud. The target who is struck suffers 3d10 damage and must make a status save or become stunned for 1 round. If the target makes a save they are not affected by this ability.

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