Terrakinesis

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Terrakinesis

Dmg: None SP: 10 Level
Sgd: 1d6 Earth Cost: 250 PE +2 Earth damage
Odg: Can move minor earth Save: STR DC 10 +2 DC (20) +3
Rg: 20' Cast: 12 +10' range (max. 50')
Rd: None -50 PE (min. 100)
Dur: Permanent

Terrakinesis is the minor control of earth and allows the psion to resonate with stone. While active small chunks of earth and rock swirl around the psion's body and fingers. The psion can call upon the power to move small amounts of earth, stone, or rocks up to 20' away (weighing no more than 2 pounds). As an attack, the psion can petrify a target up to 20' away from the inside out causing them to instantly suffer 1d6 Earth damage. Targets who save suffer no damage. The PE cost is spent when the caster uses this power to attack or when casting the power initially. This spell is permanently active when cast and is turned off only if the caster wills it or another mastery power is cast. Cryokinesis, Pyrokinesis, Statokinesis, and Terrakinesis are mastery powers. When this power reaches level 15, the caster unlocks a higher version of this power.

Greater, Macadokinesis
This version, called Macadokinesis, increases the dice damage from d6 to d8, changes the +2 earth damage per level to 1d8 per level, and allows targets who fail a save to be blocked for 5 minutes. The SP cost per level is increased to 20 SP per level.

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