Thundrokinesis

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Thundrokinesis

Dmg: None SP: 30 Level
Sgd: 2d10 Electric, 2d10 Cosmic Cost: 500 PE +1d10 Electric damage
Odg: None Save: AGI DC 25 +1d10 Cosmic damage
Rg: None Cast: 25 +10' radius (max. 50')
Rd: 20' +4 DC (33) +5
Dur: Permanent -20 SPD (Galvanokinesis)
+5 Electric resistance (Galvanokinesis)
-200 PE (min. 300)

Thundrokinesis is a mastery version of Statokinesis. Large bolts of lightning encircle the psion as all her veins and eyes glow bright neon blue. Her presence sends electrical discharges through everyone's body. Much like Statokinesis, the psion can create small amounts of energy such as powering an electric crystal or other devices. As an attack, the psion can exert a massive amount of electrical and gravitational force to cause all targets within a 20' radius to suffer 2d10 Electric damage and 2d10 Cosmic damage. Targets who save suffer half damage. The PE cost is spent when the caster uses this power to attack or when casting the power initially. This is considered a mastery power can overwrites the place of any other mastery power. When this power reaches level 15, the caster unlocks a higher version of this power.

Mastery, Galvanokinesis
Dancing bolts of lightning flay around the psion increasing her electric resistance to +20. It also increases the dice damage from d10 to d12 and changes the +1d10 per level to +1d12. If targets fail a save, it also causes their SPD to drop by -30 for 5 minutes. The SP cost per level is increased to 40 SP per level.

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