Tiglo's Bomb
From LiMaWiki
Tiglo's Bomb
| Dmg: Variable 1d4*10 | SP: 35 | Level |
| Sgd: 4d12 S.F., Fatigue 5 minutes | Cost: 400 PE | +2d12 Super Force damage |
| Odg: knockback 1d4*10 | Save: AGI DC 25 | +2 DC (35) +3 |
| Rg: 50’ away | Cast: 28 | +20' radius (max. 40') |
| Rd: 20’ | +50' range (max. 100') | |
| Dur: 5 charge rounds, instant | -100 PE (min. 300) | |
| Required Techs: Dark Bomb OR Light Bomb |
This magnesiestic concussive blast ruptures the very fabric of air around the blast point after 5 charge rounds. Those who are struck suffer 4d8 Super Force damage and are flown back 1d4*10 feet and suffer 1 point of damage for every foot flown back (add +10 points of damage if the target hits a wall or other strong object). If they fail a save they become fatigued for 5 minutes. Those who save suffer only half damage, are not knocked back, and do not become fatigued. At levels 5, 10, 20, 30, and 40 the charge is reduced by -1 round, eventually becoming an instant cast.
Synergy Bonus
Light Bomb - Every 3 levels gives Tiglo’s Bomb an additional +5 Super Force damage
Dark Bomb – Every 3 levels provides Tiglo’s Bomb with a +2 to the Save DC

