Towns

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[edit] Alexia

Alexia is on the fast track to becoming a powerhouse much like Dawn Iri. While still considered a town, it is by far the largest "town" with a population exploding every day with new travelers and adventurers. Located on the Crescent Island continent, it is opposite of the Gem Forest on the east side of the island. Home to the ruler, Senarion, Alexia constantly grows its defenses in preparation to defend its citizens against the ever powerful Enna Elios. Mercenaries are constantly in demand to sabotage Enna's plans, although few have ever been so unlucky to attempt to siege the castle itself.

[edit] Gable

Gable is a dwarven community roughly half a million dwarves and a quarter of a million gnomes, deep halflings, and other mountainous races. Gable is located on the continent of Agate, southwest of Dawn Iri, in the Gigas Catacombs. The town is a series of tunnels and caverns through the mountain range leading all the way to the Raigen crater. Ruled by the King of Dwarves, Broust Anvilsmash, the town's main export is gold and minerals deep within the earth. During the great war, the dwarves were enslaved to serve Dawn Iri with materials. Since then, ties have been reformed and peace has come to the two civilizations.

[edit] Sylvan

Sylvan, located on the Artanic Combient, controls the entire southern portion of the continent. Home to a populace of all Avians, they respect the forest they live in and are the followers of Melia, Goddess of Nature. They are the prime defenders at keeping Enna Elios and her burning fortress at bay. During the corruption, Enna was unsuccessful at taking over Melia's temple and as such, the Avians continue to worship the goddess to help strengthen their defenses. The town is constantly under attack by demons and devils and the town greatly accepts the help from good people. All the exports of Sylvan are natural based, however with the divine providence of Melia, they are exceptional in quality and ability.

[edit] Tasef

Tasef is home to Orcs, Ogres, Trolls, and all manner of undercommon located inland on the continent of Urska. Using a massive flat plateau, the Orcs first built a large outpost, originally made out of clay and wood, to fend off dragon whelps coming from the relentless Dragon Dominion. Many other goblinoid creatures soon found safe haven from those who thought of them as vile and unholy. Run by a wise and old Orc shaman named Tar'Rok, the town functions as a trade port for the giants to the south as well as a excellent source of enchantments.

[edit] Thoesa

Home to some of the world's deadliest and best assassins, Thoesa is the home of thieves, rogues, and bandits. Located on the tip point of Urska, north of Tasef, it is comprised of mostly humans and goblinoids, however, most any race can be found amongst the mix of people. Thoesa is a dangerous city, full of people willing to slit any throat if only to make a gold. Adventurers looking to find information, a black market item, or perhaps life's guilty pleasures, can locate such wishes, for a price. Although who really rules the town is subject to debate, most see the thieves guild The Mithril Hand as the primary ruler, lead by a dwarven assassin named Nibelvhermer.

[edit] Veloc

The elven hamlet of the world, Veloc is home to a large community of high elves who live deep in the forest. Located on Agate's southern peninsula, it serves as the continent's massive supply of wood and raw organic materials. During the great war, Veloc's most gifted magical elves protected the city with a large dome of force that prevented access either in or out. As such, most of its residents have remained secluded and unaware of the past thousand years of history. With peaceful talks however, the town came out of seclusion and has recently delved into sharing its rich knowledge in magics, lore, and self sufficiency with the world.

[edit] Vode

Vode is a farming community, located at the base of the Tasef plateau. It is mostly tended to by goblinoids who wanted a life that didn't include war with the Dragon people to the east. Seeing as how the town needed a food supply, the Orcs found fertile lands below them and began tilling and harvesting. The town covers most of the lands from the plateau to the ocean and the giant's domain to the south. A massive lake supplies the community with fresh water and is overseen by a hobgoblin vizier named Byzail.

[edit] Xis Al’

After the slaughter of the world, Xis Al' remained in ruins for thousands of years. Eventually, the undead spell that griped the town waned and dissipated. For a long time, the town remained a boneyard, clouded with dust and the smell of death. A holy matriarch, a sky dwarf, by the name of Yearvin Wing, consecrated the ground by orders of the sky lord Sylphin. The spot was to be used to create a powerful sky bridge that would link the Sky Fortress to earth. Since then, the town has become a great holy spot for those who worship light and justice in the world. In the center of the town lies a massive teleporter used for the land walkers to reach Sylphin's Sky Palace. It remains the only way for it to be reached other than by airship.

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