Ultimate Mage
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[edit] Game Rule Information
Mages have the following game statistics.
- Abilities: xxx
- Alignment: Any.
- Hit Points per Level: 1d4 + Con modifier.
- Hit points are maximized at 1st character level.
- Skill Points per Level: 4 + Int modifier.
- Skill points are multiplied by 4 at 1st character level.
Class Skills: The Mage's class skills (and the key ability for each skill) are Concentration (Con), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), and Spellcraft (Int).
- In addition to the skills above a mage can choose any three other skills as class skills.
[edit] Class Table
Base Fort Ref Will Level Attack Bonus Save Save Save Special 1st +0 +0 +0 +2 Scribe Scroll, Trait, spellcasting 2nd +1 +0 +0 +3 Talent 3rd +1 +1 +1 +3 - 4th +2 +1 +1 +4 Talent 5th +2 +1 +1 +4 - 6th +3 +2 +2 +5 Talent 7th +3 +2 +2 +5 - 8th +4 +2 +2 +6 Talent 9th +4 +3 +3 +6 - 10th +5 +3 +3 +7 Talent 11th +5 +3 +3 +7 - 12th +6/+1 +4 +4 +8 Talent 13th +6/+1 +4 +4 +8 - 14th +7/+2 +4 +4 +9 Talent 15th +7/+2 +5 +5 +9 - 16th +8/+3 +5 +5 +10 Talent 17th +8/+3 +5 +5 +10 - 18th +9/+4 +6 +6 +11 Talent 19th +9/+4 +6 +6 +11 - 20th +10/+5 +6 +6 +12 Talent
[edit] Class Features
All of the following are class features of the mage.
Weapon and Armor Proficiency: A mage is proficient with 2 simple weapons of his choice, but with no armor or shields. Every five levels, a mage chooses an additional simple weapon proficiency.
Scribe Scroll: At 1st level, a mage gains Scribe Scroll as a bonus feat.
[edit] Spellcasting
A mage casts arcane spells from the Wizard's. To learn or cast a spell, a mage must have a Intelligence score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a mage's spell is 10 + half the mage's level + the mage's Intelligence modifier. Like other spellcasters, a mage can cast only a certain number of spells of each spell level per day (excluding invocations, see below). The mage doesn't receives bonus spells per day for having high Intelligence score. Like cleric or sorcerer, a mage may know a number of spells from each spell level equal to 3 + his Intelligence modifier. It is possible for her to learn spells above that limit, but the costs are high. mage's spell slots regenerate after good night's sleep. If he did not have such a luxury, he cannot fill emptied slots until she rests. A mage need not prepare her spells in advance. He can cast any spell she knows at any time, assuming he has not yet used up his spells per day for that level. He does not have to decide ahead of time which spells he’ll cast. A conjurer's caster level is equal to her class level.
[edit] Spells per day
Spells per day Invocations Level 0 1 2 3 4 5 6 7 C.L. known 1st 3 1 - - - - - - 1 1 2nd 3 2 - - - - - - 1 2 3rd 4 3 - - - - - - 2 2 4th 4 3 1 - - - - - 2 2 5th 4 3 2 - - - - - 3 3 6th 4 4 3 - - - - - 3 3 7th 4 4 3 1 - - - - 4 3 8th 4 4 3 2 - - - - 4 4 9th 4 4 4 3 - - - - 5 4 10th 4 4 4 3 1 - - - 5 4 11th 4 4 4 3 2 - - - 6 5 12th 4 4 4 4 3 - - - 6 5 13th 4 4 4 4 3 1 - - 7 5 14th 4 4 4 4 3 2 - - 7 6 15th 4 4 4 4 4 3 - - 8 6 16th 4 4 4 4 4 3 1 - 8 6 17th 4 4 4 4 4 3 2 - 9 7 18th 4 4 4 4 4 4 3 - 9 7 19th 4 4 4 4 4 4 3 1 10 7 20th 4 4 4 4 4 4 3 2 10 8
Learning New Spells: A mage can learn new spells, but doing so is very expensive and time consuming. Learning a spell requires expenditure of gold equal to spell's level squared x 50 (or 25 gp in case of 0-level spells) for special rare materials and guild fees. In addition, the mage must either have a teacher (another arcane spellcaster who knows the spell - that person need not to be a deceiver though), a scroll with the spell (which is destroyed in the process of learning it), or spend a number of days equal to spell's level squared on developing the spell from scratch (6 hours for a 0-level spell). If a mage attempts to learn a spell and he already reached his limit of spells known for that level, multiply gold cost by 10. A newly created 1st level mage knows a number of 1st level spells equal to her Int bonus and the same number of 0-level spells.
Spellbooks: Spells are difficult to contain in memory. Every day a mage must study her spellbook for 1 hour (this can be done at any time of day, but a mage must not be fatigued or otherwise tired). Studying spells written in the book allows the mage to refresh his memory and keep her spellcasting abilities at peek efficiency. For each day the mage does not study her spellbook, his caster level is cumulatively reduced by 1 when determining effects of spells, unless she studies his spellbook for an hour.
Invocations: A mage can cast some spells as invocations. That means that he doesn't need to spend a slot of an appropriate level to cast that spell. Any spell cast as invocation uses reduced caster level, as shown on table: spells per day. A mage can cast invocations even if she has no slots left. At 1st level, a mage learns how to cast one 0-level spell from the list below as invocation (provided she knows that spell). At 2nd level and every 3 levels thereafter, a mage learns how to cast another spell from the list below as invocation. A mage can choose a spell he doesn't yet know, but he is unable to cast it until he learns it. She cannot, however, choose a spell she can't yet cast because her class level is too low to access that level of spells. List of spells a mage can cast as invocations:
- 0-level -
- 1st level -
- 2nd level -
- 3rd level -
- 4th level -
- 5th level -
[edit] Talents
Talents would be based on each of the school of magic and then another trait for metamagic. This is where we would put all the abilities of the ultimate classes.
Also there would be specializations that would add different lists of evocations.

