Ultimate Rogue(idea)

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[edit] Game Rule Information

  • Rogues have the following game statistics.
  • Abilities: xxx
  • Alignment: Any.
  • Hit Points per Level: 1d6 + Con modifier.
Hit points are maximized at 1st character level.
  • Skill Points per Level: 6 + Int modifier.
Skill points are multiplied by 4 at 1st character level.

Class Skills: The rogue’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), and Tumble (Dex).

In addition to the skills above a rogue can choose any seven other skills as class skills.

[edit] Class Table

       Base            Fort  Ref   Will
Level  Attack Bonus    Save  Save  Save   Special            .
1st    +0              +0    +2    +0     Talent
2nd    +1              +0    +3    +0     Talent 
3rd    +2              +1    +3    +1     Talent 
4th    +3              +1    +4    +1     Talent 
5th    +3              +1    +4    +1     Talent 
6th    +4              +2    +5    +2     Talent 
7th    +5              +2    +5    +2     Talent 
8th    +6/+1           +2    +6    +2     Talent 
9th    +6/+1           +3    +6    +3     Talent 
10th   +7/+2           +3    +7    +3     Talent 
11th   +8/+3           +3    +7    +3     Talent 
12th   +9/+4           +4    +8    +4     Talent 
13th   +9/+4           +4    +8    +4     Talent 
14th   +10/+5          +4    +9    +4     Talent 
15th   +11/+6/+1       +5    +9    +5     Talent 
16th   +12/+7/+2       +5    +10   +5     Talent 
17th   +12/+7/+2       +5    +10   +5     Talent 
18th   +13/+8/+3       +6    +11   +6     Talent 
19th   +14/+9/+4       +6    +11   +6     Talent 
20th   +15/+10/+5      +6    +12   +6     Talent 

[edit] Class Features

All of the following are class features of the rogue.

Weapon and Armor Proficiency: Rogues are proficient with 3 simple weapons, one martial weapon, and with light armor. Every three levels, a rogue chooses an additional simple, martial proficiency.

[edit] Talents

Stuff from the Monk, Rogue, Expert, and maybe a few other things.

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