Ultimate Rogue(idea)
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[edit] Game Rule Information
- Rogues have the following game statistics.
- Abilities: xxx
- Alignment: Any.
- Hit Points per Level: 1d6 + Con modifier.
- Hit points are maximized at 1st character level.
- Skill Points per Level: 6 + Int modifier.
- Skill points are multiplied by 4 at 1st character level.
Class Skills: The rogue’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), and Tumble (Dex).
- In addition to the skills above a rogue can choose any seven other skills as class skills.
[edit] Class Table
Base Fort Ref Will Level Attack Bonus Save Save Save Special . 1st +0 +0 +2 +0 Talent 2nd +1 +0 +3 +0 Talent 3rd +2 +1 +3 +1 Talent 4th +3 +1 +4 +1 Talent 5th +3 +1 +4 +1 Talent 6th +4 +2 +5 +2 Talent 7th +5 +2 +5 +2 Talent 8th +6/+1 +2 +6 +2 Talent 9th +6/+1 +3 +6 +3 Talent 10th +7/+2 +3 +7 +3 Talent 11th +8/+3 +3 +7 +3 Talent 12th +9/+4 +4 +8 +4 Talent 13th +9/+4 +4 +8 +4 Talent 14th +10/+5 +4 +9 +4 Talent 15th +11/+6/+1 +5 +9 +5 Talent 16th +12/+7/+2 +5 +10 +5 Talent 17th +12/+7/+2 +5 +10 +5 Talent 18th +13/+8/+3 +6 +11 +6 Talent 19th +14/+9/+4 +6 +11 +6 Talent 20th +15/+10/+5 +6 +12 +6 Talent
[edit] Class Features
All of the following are class features of the rogue.
Weapon and Armor Proficiency: Rogues are proficient with 3 simple weapons, one martial weapon, and with light armor. Every three levels, a rogue chooses an additional simple, martial proficiency.
[edit] Talents
Stuff from the Monk, Rogue, Expert, and maybe a few other things.

