Category:Ultimate Variants

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These are variant rules and classes to the typical Ultimate and core rules. They are meant to introduce concepts that don't merit the creation of a whole new class, while still allowing the horizons of DnD gameplay to be expanded. If ideas posted with this category tag become well-developed enough, they may be entered into the main ultimate classes.

Variant <Class> implies a full class as a variant of existing ultimate/other classes.

<Class> Variants implies a list of variant rules to be used for single classes.

Other variants may exist for more niche-oriented yet versatile ideas (like an arcane magic-powered monk, a magic warrior without sigils, or classes that use entirely new sets of abilities such as SKRP's Vortex).

Variants do not have to be ultimate-specific, though they should be capable of working well in conjunction with the ultimate classes.




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