Unarmored Combat

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Unarmored Combat

Dmg: None SP: 20 Level
Sgd: None Cost: None Every 10 levels denotes an additional attack
Odg: Unarmed damage increased to 1d6 Save: None
Rg: Self Cast: None
Rd: None
Dur: Permanent

Unarmored Combat initially raises a character’s Unarmed attack damage to 1d6, normal characters strike with unarmored attacks at 1d4. This does not include damage from the character's hand to hand weapons such as brass knuckles. It also allows the character to perform feats of great acrobatic attacks and karate in combat. At level one, the warrior learns to fight with his bare knuckles to extreme degrees. While in combat, he can strike a target harder with his fists. After a successful initial unarmed strike, the warrior gains an additional attack and can choose which attack from a list below. This ability takes up the entire turn of the warriors and cannot be used if a move action or another action has been used that turn. At levels 10, 20, 30, 40, and 50, the warrior gains an additional attack after each successful attack. The initial unarmed strike does not count as an Unarmored Combat attack. Damage listed does not include the attacker’s Unarmed damage and must be added into it when rolling damage for each attack.

Snap Kick - 1d6 damage, target must make a STR DC 10+Unarmored Combat level or be knocked prone
Two-Handed Strike - 3d6 damage
Knee Drop – 1d4 damage, target must make a AGI DC 15+Unarmored Combat level or have their SPD reduced by –10 for 5 minutes
Brain Sap - 1d6 damage, target must make a INT DC 10+Unarmored Combat level or have their MGD reduced by –3 for 5 minutes
Palm Heel – 1d6 damage, target must make a INT DC 10+Unarmored Combat level or have their DEF reduced by –3 for 5 minutes
Ridge Hand – 2d6 damage, -15 ST
Chi Strike - 1d2 damage, -150 PE damage
Head Butt – 4d8 damage, attacker receives half damage back, cannot be reduced with AC (for either targets)
Eye Gouge – 1d4 damage, target must make an AGI DC 5+Unarmored Combat level or become blinded for 1 round
Eardrum Strike – 1d4 damage, target must make a CON DC 5+Unarmored Combat level or become fatigued for 1 round
Shuto – 1d2 damage, -5 ST damage, target must make a STR DC 5+Unarmored Combat level or be stunned for 1 round
Forefinger Strike – 1d4 damage, target must make a WIL DC 5+Unarmored Combat level or become confused for 1 round

The attacker can choose to pummel his opponent until he either misses an attack, or runs out of unarmored combat moves he can perform. The effects of the same attack do not stack, a target can only be fatigued once, or only have his SPD reduced once by the same character. The character cannot use abilities such as melee and does not gain the ability to roll for AGI DC multiple attacks.

Ex: Jon, an expert in martial arts, has a level 30 in Unarmored Combat. He can perform up to 4 attacks in succession. He initially strikes an opponent with his fist and rolls 1d6 damage. He then chooses to Palm Heel his opponent and rolls to strike again, he succeeds and then chooses to Eye Gouge. He strikes with that attack as well. Next he strikes with a Head Butt but misses. His turn ends even though he had one more attack left.

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