Vaulting Pitch

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Vaulting Pitch

Dmg: Weapon damage SP: 15 Level
Sgd: 3d8 S.F. Cost: 200 PE +1d8 Super Force damage
Odg: 10’ knockback Save: STR DC 10 +5’ knockback (max. 30’)
Rg: None Cast: 10 +2 DC (20) +3
Rd: 10’ +5’ radius (max. 30’)
Dur: Instant -50 PE (min. 100)

When used, the warrior begins to spin and twirl his weapon in one hand. After, the warrior’s weapon becomes a beam of light and he then tosses it upwards. The weapon flies towards the sky and spins with gale force. The weapon reaches a height of 20’ almost instantaneously and seems to hang in the air, spinning, if only for a brief moment. The warrior then jumps with a blast of force upwards to his weapon. He then grabs it and then drops to the ground with a very power concussive explosion that rocks all enemies. Every target within a 10’ radius around the warrior must make a STR DC save or be sent flying backwards 10’. Targets suffer 3d8 Super Force damage. This cannot be used if the warrior doesn’t have adequate room to vault upwards.

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