Warrior Tactics

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Important note: Everything on this page is © 1998-2010 Aaron Mortensen. All rights reserved.


Warrior Tactics allow a character to specialize in combat techniques such as extra melee attacks per turn, doing elemental damage with their weapons, and making themselves stronger physically and mentally. They allow a character to be the fighter, warrior, or barbarian they wish to be. However these skills do include magical related abilities that can give the fighter that extra edge. These abilities also have ways to increase statistics for their character so they can customize to each situation. Those wishing to play straight thief characters will also find all their pertaining skills and abilities to make themselves stealthier, sneakier, as well as stronger in combat than ever before.

Want to pick a lock but broke your last lock pick four doors ago? Why not just smash it!

Unlike all others, most abilities do not have a CAST DC (see Casting for a description). Some do though and work on the same principles of Casting.

Wielding weapons, the warrior can improve on his combat skills.

Contents

[edit] Defenses

Defense moves are abilities that either naturally increase the warrior's defenses or magically buff defenses. These can sometimes affect groups and is used greatly increase the warrior's ability to take damage.

Architect Armor – decreases ST damage done to warrior's armor
Body Resistance – Reduces status saves for the warrior for every 3 levels
Boreal Defense – Permanent resistant to Ice
Concentration Stance – Bonus to DC when in full concentration stance
Defensive Stance – Bonus to DEF while in full defensive stance
Deflection – Warrior can deflect ranged weapons to suffer no damage
Doom Defense – Permanent resistance to dark
Earthen Yell – Gives warrior and allies a bonus to MGD and DEF
Elemental Resistance – Temporary increase in all resistances
Galaxy Defense – Permanent resistance to cosmic
Luminous Defense – Permanent resistance to holy
Magnetic Defense – Permanent resistance to electric
Pyroclastic Defense - permanent resistance to fire
Skin Healing - removes frostbite and burn status effects
Solar Yell - restores hit points and attribute points for the warrior and his allies
Spore Defense - permanent resistance to nature
Supra Armour - Critical strikes cannot hit the warrior
Supra Body - non-magical attacks do no damage to the warrior
Supra Deflection – Creates a translucent shield that completely blocks one attack
Toxic Removal - removes poison and blind status effects
Vale Defense - permanent resistance to earth
Valor - gives warrior and his allies a massive boost to NDAM (Both), MGD, and DEF

[edit] Strikes

Strikes are attacks that allow the warrior to cause damage through the use of magical means that don't require any specific weapon. These are usually very quick and require no specialization in a weapon or group of skills however others require a charge time, making the warrior rely on his teammates for protection to unleash a blast of magic.

Bane Blade – Massive burst of ice damage in a cone
Birds of Prey – Warrior jumps in the air causing a bonus to strike and damage
Blinding Crush – Throws powder that blinds target and adds damage
Blood Yell – Damages all enemies around the warrior
Cataclysm Blade – Massive burst of dark damage in a cone
Chain Strike – Weapon damage bounces to adjacent enemies
Counter Attack – Counters an attack upon a successful dodge
Counter Bash – Smashes target reducing initiative
Counter Cut - Adds a massive bonus to disarm
Counter Energy – Target loses PE equal to damage dealt
Counter Piercing – Reduces the AC of the target for a duration
Counter Slow – Halves target’s SPD for a duration
Counter Sting – Increases dice damage done to the target
Crack Weapon – Warrior can crack a target’s weapon to reduce its damage
Crystal Eye – Stuns a target with a look
Demonic Might - Warrior's weapon howls with demons that causes confusion on strike
Devastator Blade – Massive burst of earth damage in a cone
Dolphin Swipe – A jumping uppercut that adds damage
Energy Burn – Weapon also damages target’s PE
Fulmination Blade – Massive burst of nature damage in a cone
Giant Swing – Warrior has a minus to strike but hits all within a cone and adds extra damage
Gleam Blade - massive burst of noise in a cone
Guarder – Dodge success grants warrior a strike against an opponent doing damage
Havoc Blade – Massive burst of fire damage in a cone
Howling Pain – Damages enemies then stores damage dealt and releases it after a duration
Palladium Rush – Lunges at a target at super sonic speeds
Phoenix Palm - warrior sends targets flying back in a two-way line
Pickpocket Strike - warrior can pickpocket and strike at the same time
Puncture – Warrior can puncture an opponent’s armor to reduce its AC
Purgatory Blade - massive burst of holy damage in a cone
Pyroclasm Strike - Weapon explodes in fire causing burn upon strike
Quick Strike - warrior can trade in damage for strike bonus
Rift Blade - massive burst of physics in a cone
Sonic Slash - Cracks the sound barrier and blasts targets with sonic energy
Smite Attack - warrior can trade in strike bonus for damage
Torrent Blade - massive burst of electricity in a cone
Understrike - strikes a opponent during a rolling Dodge
Vaulting Pitch – Twirls weapon up and smashes hard on all targets around the warrior
Vicious Howl - Sends a massive, deep, bass roar that shakes targets
Void Blade - massive burst of psionics in a cone
War Stomp - warrior stomps the ground doing minor damage and stunning opponents
War Yell - causes opponents around the warrior to become fatigued
Wind Yell - warrior knocks back target
Wounding Strike - melee strikes cause additional damage
Wrath Blade - massive burst of cosmic damage in a cone
Zeal's Last Resort - warrior trades in all DEF, MGD, and PE and adds the total damage to weapon damage

[edit] Support

Support abilities help boost or debilitate enemies through magical means such as reducing target's defense or boosting the warrior's ability to barter or talk. These are very selective and can be used in conjunction to produce many effects. While none do direct damage, some can allow the warrior to boost his damage or attack rate.

Agility Wings – Increases warrior’s speed
Analyze Warrior – Increases chance to hit target, decreases target’s chance to hit warrior
Angular Grasp – Allows warrior to wield a two handed weapon in one hand
Ballistic Attack – Increases warrior’s NDAM(R)
Barter - Allows the rogue to barter and haggle for lower prices
Combined Boost - Allows the warrior to use Essence and Vitality Boost in the same cast
Commanding Yell – Gives warrior and allies a bonus to strike and parry
Deep Pockets – Increases volume of chests, bags, and other items
Disarament – Bonus to warrior’s disarm attempt
Endure – Gives a bonus to carry
Enthrall – Enthralls a crowd of people
Essence Boost - Boosts the warrior's maximum PE for a short time
Furor – Sends warrior into a fit of rage increasing dice damage and strike bonus
Great Fortitude - Warrior gains a bonus to his maximum HP
Hyper Combat – Massive negative to strike but success grants full weapon damage plus a bonus
Hypersensitive Hearing – Bonus to the listen skill while active
Jagged Weaponry – Weapon now has a bonus dark damage
Lateral Sprint – Increases SPD and run speed
Lutanic Yell – Gives warrior and allies a bonus to NDAM (M) and NDAM(R)
Material Absorption – Warrior can heal his self with ST damage
Melee – Gives warrior a whole new turn in battle
Mental Increase – Gives warrior a bonus to WSKL and MGD
Mighty Blow – Gives warrior a bonus to NDAM (M)
Moon-Sault - allows warrior to jump over targets
Night Yell - gives warrior and allies a bonus to speed and Dodge
Offensive Stance - bonus to strike while in full offensive stance
Outspoken - Allows rogues to gain a large boost to negotiations
Preemptive Strike - warrior can strike a target before initiative is rolled
Provoke - provokes a target to attack the warrior
Quick - warrior gains two attacks per turn
Reflexive Stance - bonus to Dodge while in full reflexive stance
Rolling Dodge - warrior can Dodge through an opponent larger than him
Sever - critical strike chance is increased for all weapons
Shatter Armor - increases ST damage done by warrior's weapons
Sneak Attack - increases critical strike chance if character is hidden
Sniper - increases range increment of ranged weapons for the warrior
Speak With Animals - allows warrior to speak with animals
Statical Mastery - decreases SP cost of attributes
Store Energy - stores energy for a duration and releases it in a radius and damages enemies
Strength Increase - gives warrior a bonus to NDAM(M) and DEF
Tactical Potency - Decreases the potential for tactic saves
Thorn Armor - returns melee damage to the attacker
Undying - warrior can still function below zero hit points
Vitality Boost - Boosts the warrior's maximum HP for a short time
Whirling Dervish - warrior can strike adjacent targets on the same turn

[edit] Weapon Attacks

These attacks are the specialized versions of normal strikes. They require specific weapons that allow the warrior to focus his talents to mastering a move or weapon.

Active Spark – Short/Medium Sword only ability. Creates a sub earth line of light.
Atom Smasher – Two-Handed sword only ability. Displaces a cone of negative energy that confuses
Cosmic Echo – Long Sword only ability. Sends a metaphysical blast of psionic energy around the warrior
Cryo Bolt – Imbues bolts with ice damage
Double Throw – Throws two weapons per turn
Electro Bolt – Imbues bolts with electric damage
Fast Arrow – Arrow causes targets to have a negative to dodge or parry it
Frigid Ring – Rod/Spear only ability. Creates a missile barrier and a powerful ice blast
Fury Arrow – Arrow shoots faster giving the warrior a bonus to strike
Gladioli Barrier – Nunchaku only ability. Creates a shield of wind blades
Heavy Arrow – Arrows are heavier and has increased damage
Hyperion – Calls down the might of the warrior from the heavens
Impact Storm – Thrown weapon only ability. Turns projectile into a superheated missile
Impale – Thrown weapons have bonus damage, chance to break bows
Inferno – Cuts NDAM (M) and DEF in half, bonus to strike and damage
Inner Shot - Sling's stones can do earth, ice, fire, or electric damage
Lancer – Massive bonus to lance damage, large jump, takes whole round to land
Motion Blur – Katar/Cestus/Hand to Hand only ability. Blinding fast strikes avoid AC.
Multi Shot - allows warrior to shoot more than one arrow out of a bow
Neon Pulse – Axe/Mace/Club only ability. Radiates poison around the warrior.
Outer Shot - Sling's stones can do dark, holy, cosmic, or nature damage
Pyro Bolt - imbues bolts with fire damage
Rain Down - arrow can strike enemies within a radius
Rova Star – Dual Weapon only ability. Sun-like spheres distort heavily on a target
Spiral Artifact – Scythe/Polearm/Staff ability only. Throws spinning weapon at burning speeds
Star Quake – Mallet/Hammer only ability. Creates a massive quake much like on suns
Thrashing Drop – Whip only ability. Ties opponents and drains life
Virus Broth – Flail only ability. Fills a radius with potent virus around the warrior
Weaken - Imbues weaken on darts that damages opponents PE and reduces both their NDAM
Zeal's Fury - warrior smashes target with a large weapon doing bonus damage

[edit] Unarmed Attacks

Unarmed attacks are moves that require the weapon to fight with bare hands and feet. The warrior cannot have a weapon equipped when these strikes are used.

Battering Ram - Smashes an object with unarmed fists to do a massive amount of structural damage
Catch - Parries a weapon then throws the opponent
Concussive Strike - Unarmed strikes knock targets back
Dragon Strike - Unarmed critical strikes devastate opponents
Elemental Punch - Unarmed punches can do elemental damage
Launching Fist - Leaps into the air and punches an opponent
Seraphin Strike - Head or Shoulder butts a target after an unarmed parry
Stunning Kick - A paralyzing kick that stuns targets for a duration
Temporal Crush - Slams a target through an instant of time
Triple Kick - Smashes three targets in a line with a powerful kick
Unarmored Combat - Gives the warrior a masterful ability at martial arts