Zeal's Last Resort
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Zeal's Last Resort
| Dmg: Adds in all DEF, MGD, and PE | SP: 50 | Level |
| Sgd: None | Cost: All PE | -1 Day (min. 1 day) |
| Odg: disabled for 4 rounds | Save: None | |
| Rg: Self | Cast: None | |
| Rd: None | ||
| Dur: Instant |
As a last ditch effort, the warrior may trade in all the defense for their armor class, DEF, MGD, and even all of the current PE that the warrior has and puts it all towards one last punch. The warrior adds the total amount and on a normal strike, adds that amount into the damage. Once done, the defense, armor defense, and magic defense stays at 0 for 4d4 days and the character cannot attack the next 4 rounds (considered disabled). If the warrior misses his attack, the ability is wasted and is still disabled and loses all the stats.

